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Plug-ins - are they as easy as...
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RPGDot Forums > CRPGs General

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Max Killen
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Joined: 04 Dec 2001
Posts: 1112
Location: Why not Minot?
Plug-ins - are they as easy as...
   

I have never used a plug-in; but have seen them for various games. Can one assume that you just unzip, copy or download the plug-in to the game and then what ever you downloaded, unzipped, etc., will appear in the game. I was looking at a plug-in for Morrowind; but I assume they are all the same.
Post Fri Jul 19, 2002 4:06 pm
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sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Most are that easy, however, in smaller games there is a chance that some will interfere and cause problems... but in Morrowind, the chances of that are slim, so long as you restrain yourself...

If a Morrowind plug-in doesn't work, don't save.
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Post Fri Jul 19, 2002 4:50 pm
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XeroX
The MasterCopy
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Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands
   

I only used plugins for morrowind.
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Post Fri Jul 19, 2002 4:53 pm
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Xanaki
Ghost of Asheron
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Joined: 07 May 2002
Posts: 398
Location: Helsinki, Finland
   

Well, modern games like Morrowind are great because they have a *BUILT IN* support for *plugins*. Most of the games do not have this feature.

Games like Morrowind, Never Winter Nights or even Dungeon Siege, were almost completely built to consider this issue. Players want to expand their experience by expanding the reality they play on. Each of them does have a "editor" of some kind that you can use to edit the world you want to play in...

I hope this trend continues to evolve.
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Post Fri Jul 19, 2002 10:14 pm
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