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Spellforce 2 to use SpeedTree
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Spellforce 2 to use SpeedTree
   

IDV has announced that Phenomic's 'Spellforce 2' will use SpeedTree, joining games from Divine Divinity 2 to Elder Scrolls IV: Oblivion. Here's a snip, courtesy of <a href="http://www.worthplaying.com/article.php?sid=25012&mode=thread&order=0" target="_blank">Worthplaying</a>:<blockquote><em>Phenomic Game Development, the German developer of the popular SpellForce series of real-time strategy games, has chosen SpeedTreeRT™ for use in SpellForce 2. “SpeedTree RT delivers top quality visuals,” said Sven Liebich, art director for Phenomic. “It has feature-rich tools for creating trees in a lot less time than with traditional modeling tools, and it allows us to create dense environments with lots of tree and other foliage."</em></blockquote>
Post Wed Apr 27, 2005 1:54 pm
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Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
   

ahhh, i hope i can keep up with the fast trees
Post Wed Apr 27, 2005 1:54 pm
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Guest







   

Dear developers,

please stop announcing your tree plugins. Nobody cares.
Post Wed Apr 27, 2005 5:09 pm
 



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