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Ultima 9 Remake - Redemption
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Floating Potions in Shaman Chamber
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RPGDot Forums > Gothic - General

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[ This Message was edited by: sauron38 on 2002-02-27 16:07 ]
Post Wed Feb 27, 2002 5:40 pm
 
OctU
Keeper of the Gates
Keeper of the Gates




Joined: 24 Jan 2002
Posts: 114
Location: On an island beyond the realm of the Sea Barons
   

Anyone else notice the "floating potions" in Varrag-Kasorg's chamber? They are too high to reach out and just take them. I could jump up against a wall near them for the potions to be "highlighted" (indicating they could be taken), but the moment I land on the floor again the highlighting went away and I could not take them.

Finally discovered that jumping and then using CTRL-UP as fast as hell to keep them highlighted when landing works after many attempts. Two were just standard healing and mana restore potions, but one was a strength +3 potion. Glug glug.

ALSO noticed that there was a mana restore poition very well hidden under a broken vase directly below the floating potions. Could see it, but it wouldn't highlight when walking around it. Finally found one specific location that was the only place to get the potion to highlight for retrieval. Damn, that was a weird chamber.

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[ This Message was edited by: sauron38 on 2002-02-27 16:06 ]
Post Wed Feb 27, 2002 5:42 pm
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Ariakas
Counselor of the King
Counselor of the King




Joined: 04 Jan 2002
Posts: 354
Location: Texas
   

Have you tried the telekinesis spell on the potions?

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Although No Liability Is Implied Herein, the Consumer Is Warned That This Process Will Ultimately Lead to the Death of the Universe.
Post Wed Feb 27, 2002 5:44 pm
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OctU
Keeper of the Gates
Keeper of the Gates




Joined: 24 Jan 2002
Posts: 114
Location: On an island beyond the realm of the Sea Barons
   

Yea, thought of that, but just didn't want to waste 3 scrolls on them -- and didn't have to!
Post Wed Feb 27, 2002 6:57 pm
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