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VitalyB
Village Dweller
Joined: 03 Jul 2003
Posts: 9
Location: Israel |
Will I be able to teleport as a mercenery?? |
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A friend of mine, that is a bit more advanced in Gothic 2 right now, informed me that he got the teleport rune and now he can teleport immidiatly to many key position.
Since I am a mercenery and I know that merceneries can't use runes I am a bit annoyed now. Does it all mean I will have to walk all the way back and forth between places while my friend will just teleport?? It doesn't sound very fair to me... Or will I be just forced to buy the teleport scroll everytime? And if I do, is it cheap and unlimited enough to use it (almost) as freely as the teleport rune? _________________ Vitaly Belman
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Sat Jul 19, 2003 1:02 am |
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SirDeity
Gothic's Loyal Hero
Joined: 14 Jan 2002
Posts: 602
Location: Maine, USA |
It doesn't matter what you are. You will be given a rune by one of the leaders of each major area. No matter what class you are, you will eventually end up with a rune to the Harbor of Khorinis, to the Mercenary Camp, to the Monestary, and I think to the Castle in the valley of mines, the entrance to the valley of mines, the tavern, and Xardas tower. I haven't played as a Mercenary yet, but I'd be willing to bet all the hair on my head that every class gets those major runes. _________________ I am the founder and former leader of a guild in EQ, retired member of The Code in EQ, original member of KOE in AOE2, past Corporal of EVO in MOHAA, respected veteran of UT 2003, a conquerer of all decent games, and an aspiring game developer.
Gothic's Loyal Hero, SirDeity |
Sat Jul 19, 2003 4:06 am |
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liquid
Captain of the Guard
Joined: 06 Jul 2003
Posts: 176
Location: in a dark rabbit hole where no one will find me |
ok SirDeity you can keep your hair your right
you forgot the rune to xardas old tower in the valley of mines and the rune to the exit of the valley of mines _________________ (if my english is bad sorry im german)
"In darkness we are born, in darkness we will die."
"Piranhas are watching you. Piranhas are crunching your boots. Well, swim home to mommy!" |
Sat Jul 19, 2003 4:33 am |
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SirDeity
Gothic's Loyal Hero
Joined: 14 Jan 2002
Posts: 602
Location: Maine, USA |
quote: Originally posted by SirDeity
the entrance to the valley of mines, ... and Xardas tower.
I didn't forget them... I did forget to put an "s" at the end of tower though... It's just a typo'. I'm glad I get to keep my hair, it's about half an inch long in a military cut... _________________ I am the founder and former leader of a guild in EQ, retired member of The Code in EQ, original member of KOE in AOE2, past Corporal of EVO in MOHAA, respected veteran of UT 2003, a conquerer of all decent games, and an aspiring game developer.
Gothic's Loyal Hero, SirDeity |
Sat Jul 19, 2003 4:38 am |
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VitalyB
Village Dweller
Joined: 03 Jul 2003
Posts: 9
Location: Israel |
Ah, whew . I am much relieved then.
Then merceneries CAN use runes they just can't get most of them? _________________ Vitaly Belman
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Sat Jul 19, 2003 8:24 am |
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Iron Man
Dazed and Confused
Joined: 07 Dec 2002
Posts: 773
Location: Location Location |
The teleportation runes don't require a certain circle of magic and they only cost 5 mana. So yes, mercs can use them. _________________
This box secretly turns into a picture and laughs at YOU personally when you're not looking. |
Sat Jul 19, 2003 12:10 pm |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
u get every teleport rune that every other class has belive me i played all 3 till finish hehehe u just need to play a little more till ppl will give u those runes |
Sat Jul 19, 2003 12:14 pm |
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