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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Star Wars: KotOR First Impressions @ GMJ |
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Gamers with Jobs have posted some <a href="http://www.gamerswithjobs.com/modules.php?op=modload&name=News&file=article&sid=532&mode=flat&order=0&thold=0" target="_blank">first impressions</a> of Star Wars: Knights of the Old Republic. They seem quite pleased but there are few minor issues noted:
<br><blockquote><em>The game is also often a touch linear so far, though I suspect that will become less an issue as the game progresses. I don't mention this precisely as either a complaint or a compliment, only as a notable design decision. What does trouble me a bit however is that the levels feel like they have artificial borders to precisely funnel gameplay reminiscent to Bioware's own Neverwinter Nights. In a great expanse of open grassland, having only three precise entrances and exits to any given playfield quickly reminds you that one does not have complete freedom, that one is playing a video game. While I understand the concept of directing gameplay, I've seen it done with less a heavy hand.</em></blockquote> |
Sun Jul 20, 2003 2:42 pm |
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Rollo Ricochet
Guest
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:pmadrd: This is the biggest disappointment. We have waited forever for this game, and it SUCKS! Recall it and start over. They should have made it a console game, rather than a PC game on a console. I am returning my copy! |
Sun Jul 20, 2003 2:47 pm |
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Ariel
Harmonious Angel
Joined: 21 Jul 2001
Posts: 432
Location: Germany |
quote:
They should have made it a console game, rather than a PC game on a console.
Hey, you mean it's really a PC game? There's hope I'm going to like it after all.
I hate half-hearted console ports. _________________ “Through the sounds of falling rain, through the clouds of bitter times
I see the pure grace of your smile, in dreams of the warmth in your eyes” - Tim North |
Sun Jul 20, 2003 3:05 pm |
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