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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Thief: Deadly Shadows - Dev Diary #2 @ Gamers Pulse |
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Gamers Pulse has tossed up a second <a href="http://www.gamerspulse.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=153&page=1" target="_blank">Dev Diary</a> for 'Thief: Deadly Shadows', concentrating on AI. I couldn't see the author but here's a clip:<blockquote><em>There were a lot of really interesting decisions that went into planning how the AI in Thief: Deadly Shadows were going to respond and interact with their environment. We knew early on that we were going to be writing the AI code from scratch, so we had an opportunity to think about the core stealth experience in Thief 1 and Thief 2, what was wrong with it, and how we could improve upon it. Thief: DS required a lot of unique features, not present in Thief 1 and 2, in order to fulfill the vision of the game – non-hostile AIs, a faster and more advanced combat system, factional relationships, etc. However, our ultimate focus rested on the core stealth experience. The biggest questions on our minds were, firstly, how we could maintain stealth tension whilst retaining an action feel and, secondly, how we could improve AIs’ spatial awareness of their surroundings during searching.</em></blockquote> |
Wed May 19, 2004 3:29 pm |
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YounG_SnipeR
Village Dweller
Joined: 19 May 2004
Posts: 1
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i cant wait till Theif comes outr |
Wed May 19, 2004 3:35 pm |
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