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Oops - Mod delayed indefinitely
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RPGDot Forums > Gothic - General

Author Thread
Alistair
Guards Lieutenant
Guards Lieutenant




Joined: 01 Feb 2002
Posts: 151
Location: Cambridge, England
Oops - Mod delayed indefinitely
   

Hmm. Iīm in Argentina right now. Afraid I didnīt get The Trial, the mod I was working on, finished in time. Itīll be at least delayed indefinitely and quite possibly not finished at all. Thanks to those who had offered to test etc.

Itīs a shame. The basic idea was that of a courtroom dama, and the player was alternately in a courtroom, being quizzed on his actions, and in action scenes, carrying those actions out. I had the transitions between the court and the flashback scenes working, and within the flashback scenes you could:

- build parties from the people you met - swordsmen, archers, or mages - up to pretty large numbers (a dozen or so) all of whom used their own individual combat AI. Watching your party of 10 attack a dozen enemy was pretty spectacular.

- give orders and missions to the other characters who were friendly ("Clear that Bridge", "Move to the High ground" etc)

- Choose what kind of character you played as, and whether things happened over day or night...

Ah well. Cést la vie. I donīt know if Iīll bother modding for Gothic 2, even if itīs possible. The tools are painfully unstable, and itīs not very satisfying working for months on something that only half a dozen people comment on.

Maybe PB will give me a job

See you,

A.
Post Sat Aug 17, 2002 4:41 pm
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   


Good luck in Argentina, Alistair. I hope we'll be hearing from you from time to time .
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Jaz
Post Sat Aug 17, 2002 5:13 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Sorry to hear that.
Good luck in Argentina.
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Post Sat Aug 17, 2002 9:13 pm
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Irf
High Emperor
High Emperor




Joined: 18 Jul 2002
Posts: 1032
Location: England
   

Could soebody link me to where i can get the unofficial english version of the mod developement kit? woul appreciete it very much.
Post Sat Aug 17, 2002 11:08 pm
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

Contact NicoDE for the kit.
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Jaz
Post Sun Aug 18, 2002 10:46 am
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Erb Duchenne
Slayer
Slayer




Joined: 08 Jun 2002
Posts: 987
Location: malaysia
   

SOB (was looking forward to testing)

U in Argentina permanently now? nice country.

Do you scuba?
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Erb Duchenne
Post Mon Aug 19, 2002 1:09 am
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[PB]Nico
Keeper of the Bugs
Keeper of the Bugs




Joined: 15 Jul 2001
Posts: 237
   

Good luck Alistair.
And many thanks for the good work.

- nico
Post Mon Aug 19, 2002 2:48 am
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Alistair
Guards Lieutenant
Guards Lieutenant




Joined: 01 Feb 2002
Posts: 151
Location: Cambridge, England
   

Cheers.

If Iīd been a bit more organised, I would just have packaged up what Iīd done, rough edges and all. But the source code is in England, and Iīm not. Sorry.

No, Iīm not here for good, probably for a few months though. And um, yes I scuba, why?

Anyone know if there is still no word on mod support with the G2 engine?

A.
Post Mon Aug 19, 2002 3:49 pm
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Kenso
Village Dweller
Village Dweller




Joined: 21 Aug 2002
Posts: 3
Location: Far Away
Any way you can retrieve the data?
   

Can you perhaps have a friend or relative send the file to you, or another modder to continue the work on it? It sounds like a very good mod.
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This body reminding me....Pain is an illusion.
Post Wed Aug 21, 2002 7:46 am
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Alistair
Guards Lieutenant
Guards Lieutenant




Joined: 01 Feb 2002
Posts: 151
Location: Cambridge, England
   

Not sure.

I think all that would be necessary would be to build up the .zip file, as the actual mod files are already compiled.

Iīm a little reluctant to release something thatīs so rough though.

What do you think? Does anyone want to see this very rough bit of mod? Itīs more of a tech demo that a fuly playable scenario...

A.
Post Wed Aug 21, 2002 5:52 pm
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Kenso
Village Dweller
Village Dweller




Joined: 21 Aug 2002
Posts: 3
Location: Far Away
Maybe...
   

Yea, definately. Perhaps when you release it, other modders will get ahold of you and then they can build on it while you are off working. You still have email right? Then surely members of the mod commune can converse and get your opininions on it.
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This body reminding me....Pain is an illusion.
Post Fri Aug 23, 2002 11:34 pm
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Xelis
High Emperor
High Emperor




Joined: 24 Jul 2002
Posts: 523
Location: Seattle, Washington
   

Good luck Alistair.
I was hoping to test your MOD, but its looks like we wont be...
Hope you get a job at PB, though.
_________________
"Don't you call me a mindless philosipher, you old weight lob of grease."
~C-3PO Human/Cyborg Relations
Post Sat Aug 24, 2002 1:48 am
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Releasing an unfinished mod isnīt a good idea. Youīll still see your name connected with it...
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Post Sat Aug 24, 2002 5:57 am
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Erb Duchenne
Slayer
Slayer




Joined: 08 Jun 2002
Posts: 987
Location: malaysia
   

quote:
Originally posted by Gorath
Releasing an unfinished mod isnīt a good idea. Youīll still see your name connected with it...


I agree. And some of the less than competent testers will be bugging you night and day to get their thingy to work properly. I'm probably one of them.
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Erb Duchenne
Post Sat Aug 24, 2002 5:22 pm
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Kenso
Village Dweller
Village Dweller




Joined: 21 Aug 2002
Posts: 3
Location: Far Away
Maybe maybe not...
   

Well, just have it as a release to the mod community so they can help build on it and not let it die out.
_________________
This body reminding me....Pain is an illusion.
Post Tue Aug 27, 2002 9:38 pm
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