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J.E. Sawyer Interview @ RPG Codex
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
J.E. Sawyer Interview @ RPG Codex
   

RPG Codex has another conversation with a well-known designer, this time with Obsidian's <a href="http://www.rpgcodex.com/content.php?id=127" target="_blank">Josh Sawyer</a>. The questions range from Josh's past work to his opinion on certain design principles- here's a topical excerpt:<blockquote><em><b>7. Considering all the excitement about Bethesda's getting the Fallout license, what is a Fallout game? As a FO developer, at what point it stops being a Fallout game and starts being something entirely else?</b> <br> <br>I think any game that maintains the basic art style, mood, conversation style, and themes of the first two Fallout games can fit. I think you could make a first-person Fallout game that seemed like it took place in the same world as the first two games. Of course, history has shown that you can make a third-person console action game that doesn't fit. <br> <br>But really though, my opinion on the issue can't be that relevant to Fallout fans who thought I was mishandling the setting in Fallout 3. </em></blockquote>
Post Fri Mar 17, 2006 10:51 pm
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Lucky Day
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Interview was entirely about old games. Nothing he is currently working on like NWN2.

IWD was mentioned as an Obsidian license now but so far they have made no announcements.
Post Fri Mar 17, 2006 10:52 pm
 



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