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Alistair
Guards Lieutenant
Joined: 01 Feb 2002
Posts: 151
Location: Cambridge, England |
Editing the 'zLevelLODStrength' in the .ini file appears to let you control how many polys are culled from distant objects. If you set this to 0, assuming your system can handle it, the landscape becomes much more solid - no longer do the 4 spires on top of the old camp tower shimmer in and out of existence etc. It really improved the look for me. I'm hoping the entry called model detail might remove 'monster-popup' as well.
A.
(1600+, GeForce2, 256MB) |
Sat Feb 02, 2002 7:57 am |
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Alistair
Guards Lieutenant
Joined: 01 Feb 2002
Posts: 151
Location: Cambridge, England |
... but then I finished it, with no more exterior settings to play through
Darn. |
Sat Feb 02, 2002 9:43 am |
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All times are GMT. The time now is Sat Apr 20, 2019 6:43 pm
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