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BSC14
Guards Lieutenant
Joined: 16 Jan 2002
Posts: 165
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I like Gothic a lot but I have to say Morrowind looks like it's gonna be great!
Anyway, Here is a quote from a preview I read this morning.
"I took some flack from some people for not being very enthusiastic about Gothic in my review a while ago, well, to those people; just wait til you play this
"
link http://www.tfhgaming.com/morrowind.php |
Wed Apr 10, 2002 5:13 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
All this is only hype. Bethesda seems to have an excellent marketing department.
Lets wait and see if Morrowind really connects all these impressive features to a great game.
A comparison to Gothic is simply unfair. When Gothic was released (03/15/2001) GeForce2 Ultra cards were state of the art and GeForce 3 cards almost unavailable. Of course Morrowind will be technically far superior if you have an adequate machine. And Gothic was never intended to be open ended and completely nonlinear.
If somebody wants to compare Morrowind to Gothic, Iīm eager to see if Morrowind will define new standards or if it will _only_ be better than Gothic. (Meaning itīs better, but only the game after Gothic.)
btw., I really hope Morrowind will be good, to put some pressure on PB for Gothic 2.
[ This Message was edited by: Gorath on 2002-04-10 13:14 ] |
Wed Apr 10, 2002 6:10 pm |
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Wruf
City Guard
Joined: 30 Mar 2002
Posts: 139
Location: United Kingdom |
I'll check that out, seems interesting enough.
Funnily enough though, Morrowind may well be a tad more graphically superiour than Gothic but I can't see it having the character. I had high hopes for Gothic when I saw that it didn't have a character generator. Even Baldur's Gate I and II let me down with its characters. US RPGs (aside from Ultima) aren't known for believable and likable characters and to make a non-linear RPG with good characters. That's an achievement.
I just fear that Morrowind is going to be 'flat'. In Gothic, one of the reasons I had a lot of fun was because I liked the people there. They all had names, they all had personalities and it was great when they accompanied you around, funny too (I never expected Gorn to be a wimp 'Why do you always have to pick on me?!'). So Gothic might not be more impressive but I feel its going to be the better overall game, it qualifies more as entertainment. The original Daggerfall game was more of a techincal demo, showing random towns and dungeons could be done. Morrowind seems like a technical demo of current PC cards. I just hope it won't have the flat, easily deridable characters of Daggerfall.
If Morrowind can live up to Gothic's character, I think it will be a vast success but I dunno ... it could be just another dull PC RPG in the end, with more than enough emphasis on game World but lacking in noticing on how the World would actually function itself. That's my only fear. So I'm looking forward to Gothic II, Pirahna Bites have been the only company to fulfil both quotas of a good RPG (likable characters / good story and non-linearity) in a long time, since Ultima VII (and possibly Fallout, though that's a bit generous but it was good ...) in fact. Morrowind is a sure fire possibility but I'd rather go Snapper-stomping with Gorn than see a slightly prettier rainfall. :3 |
Wed Apr 10, 2002 6:16 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
The marketing I meant was raising expectations through information overload in the forums. |
Wed Apr 10, 2002 7:14 pm |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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Two edged sword, that marketing. If you whip the fans into a mad dog frenzy... expect them to go for your throat the INSTANT something doesn't live up to their heightened 'expectations'.
To me, a non-lineal RPG screams 'plotless'. RPGs should follow a story, and your actions should modify how that story plays out (Final Fantasy, while a great story and series, is not a good RPG because nothing you do modifies the way the story plays out). I don't think
'and then the hobbits took a few years off to wander around doing adventurous things while Sauron simmered and tapped his foot impatiently'
should be in a CRPG.
Morrowind has a plot you can follow relentlessly, I know. I hope it's a good one. They're trying to appease all tastes... which is a dangerous business, as the more tastes you appease, the more alienated and outraged feel the players you 'missed'.
And legit outraged players are dangerous (not trolls 'WTF Morrowind sux i wanted guns more guns and nekkid chix too worst game ever' doesn't count as dangerous. merely annoying.) for publicity....
_________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Thu Apr 11, 2002 12:51 pm |
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Divine
Guards Lieutenant
Joined: 05 Feb 2002
Posts: 163
Location: Canada |
Looked at the screenshot and thought: I hate those brownish landscapes. Is that way too hard to make the universe look more realistic? Why using that child poo color so hated by me since Quake1? |
Thu Apr 11, 2002 5:01 pm |
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BSC14
Guards Lieutenant
Joined: 16 Jan 2002
Posts: 165
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Oh yeah these landscapes look just awful.
http://gamespot.com/gamespot/filters/products/screens/0,11105,913818-142,00.html
http://gamespot.com/gamespot/filters/products/screens/0,11105,913818-114,00.html
http://gamespot.com/gamespot/filters/products/screens/0,11105,913818-91,00.html
http://gamespot.com/gamespot/filters/products/screens/0,11105,913818-43,00.html
http://gamespot.com/gamespot/filters/products/screens/0,11105,913818-143,00.html
Oh and this water looks just ugly also.
http://gamespot.com/gamespot/filters/products/screens/0,11105,913818-128,00.html
EDIT: I don't think the links are working..oh well.
[ This Message was edited by: BSC14 on 2002-04-11 12:59 ] |
Thu Apr 11, 2002 5:54 pm |
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sauron38
Rara Avis
Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum |
Just copy the link into your browser.
_________________ Make good choices. |
Thu Apr 11, 2002 9:25 pm |
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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
I for my part are looking forward to Morrowind. So far I loved all the games taking place in the Elder Scrolls universe. I hate to be told what to do, so Daggerfall's non-linearity (in a sense) was quite to my liking. It took me 7 months before I went on to seek thrills in other games.
...still, I'm looking forward to Gothic 2 even more, especially now that I saw the Enric/Hammerite lookalike version of the protagonist. |
Thu Apr 11, 2002 9:36 pm |
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Guest
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To ------BSC14 Commoner--------
Ok, i want you to understand some things.
Thats the older alpha version of Morrowind
those pics still look better than most parts of Gothic
The water is amazing, any movie you see showing the more recently coded water will blow your mind. It looks more realistic than real life for cristake (to bad it requires a geforce4)
Morrowind isn't based on graphix, the marketing department is just using that "Superior Graphix) stuff to lure in all the fps types that want graphix from a game.
Morrowind will suposedly have complete open-ended-ness, and it seems to have so much more freedom than gothic than gothic compares to diablo2 (at least rom the 5 mins of morrowind i got to play last year at e3)
[ This Message was edited by: sauron38 on 2002-04-12 16:41 ] |
Fri Apr 12, 2002 2:10 am |
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BSC14
Guards Lieutenant
Joined: 16 Jan 2002
Posts: 165
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To Mr Anonymous
I want you to understand something. I'm not all that concerned with the graphics in morrowind. Yes the game looks very nice but I'm more interested in gameplay and character/skill development. I also like that you can go between 1st and 3rd person. |
Fri Apr 12, 2002 12:22 pm |
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ixos
Eager Tradesman
Joined: 27 Mar 2002
Posts: 40
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I've had a good look at Morrowind and all told there's full vertex and pixel shader support in there. All present and correct then. 512x512 textures. It doesn't go beyond that. If there is 1024x1024, I couldn't see it.
The water effects - yes, they're simply stunning; liquidy, superflous - the graphics take on a new meaning for special graphical trickery. It's like it isn't graphics at all - certainly, not in the normal sense.
Bumpmapping - it's in there. DOT3 - seems to be on the interior architecture only.
FOV - it doesn't draw very far into the distance - I don't see it doing much more even with a 128Mb Geforce4 Ti. ATI's Radeon R300/400/450 with 256Mb might do the trick...
Design - I don't think many are going to like the organic/alien-esque/bizarre art and architecture - to be quite honest on this, it has shades of "Abe's Odyssey" (call me padantic).
Characters - they're no D&D, that's for sure. Rarely do you encounter "human types".
It's like "Star Wars" meets Gothic.
Bring on Gothic2 I say.
lol |
Fri Apr 12, 2002 1:12 pm |
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Entropy
Village Dweller
Joined: 19 Mar 2002
Posts: 24
Location: Italy |
the thing i'm most concerned about is that a lot o prewiews say will be a solid separation between the world inside and outside of even the simpliest house: you arrive at a door LOADING you are inside, with presumably no way of seeing outside. To exit LOADING and is fresh air again...
I think this is terrible!! I still remember when, as a shadow, I was picklocking Thorus's chest and, only by chance, I gazed thru the window to see the beautiful moon outside between the gate towers and spot Thorus himself returning in to the castle for (presumaby) have a sleep! Ach! I zoomed out and met him on the stairs (i bet he did'nt notice my smile!). This is a glimpse of RPG ad REALISM that Morrowind is losing by the very start!!
_________________ EXTREMELY IMPORTANT! READ THIS THREAD:
http://www.rpgdot.com/phpBB2/viewtopic.php?p=92727#92727 |
Fri Apr 12, 2002 1:55 pm |
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BSC14
Guards Lieutenant
Joined: 16 Jan 2002
Posts: 165
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"Design - I don't think many are going to like the organic/alien-esque/bizarre art and architecture - to be quite honest on this, it has shades of "Abe's Odyssey" (call me padantic). Characters - they're no D&D, that's for sure. Rarely do you encounter "human types". It's like "Star Wars" meets Gothic."
From the pics I have seen the organic/alien-esque/bizarre art and architecture is great and I have heard no one say anything bad about it. Voodooextreme.com put out a preview of morrowind today. They have had the game for 3 weeks now. here is a quote about the "organic/alien-esque/bizarre art and architecture":
"What's even more amazing than the variety of environments in the game is the architecture of the buildings. Once you go inside the first big castle you'll know what I mean - it looks like the level designers did some studying of actual architecture here. Even better is the fact that you can tell what race built each city or town. Nords are not known for their huge scaling structures, however humans are. With enough thought, you can figure out what type of people inhabit a city before you enter it (Well, you can figure it out almost always)."
One more quote for you none believers:
"Everything contained within this preview is just the surface of Morrowind. No amount of words can convey just how massive and deep this game is (Except for maybe a design doc). Morrowind is set for release later this spring, and is an early contender for RPG of the year. Unless Bethesda fails to deliver on their promise to release a bug-free game, I see no reason why Morrowind won't become a critical success with gamers. Until it comes out next month, enjoy these screenshots I took."
And here is a link if you care to read it.
http://www.voodooextreme.com/games/previews/mwpreview/ |
Fri Apr 12, 2002 2:00 pm |
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