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Remus
Overgrown Cat
Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl |
quote: Originally posted by corwin
...er, what remaining staff!!
More news from IGN:
quote:
all but two members of the Fallout team were laid off and the project was cancelled. Interplay apparently believed the game could not be finished by 2004. Interestingly, the two members of the team not laid off were those who were previously working for the head of Digital Mayhem on a separate console title prior to moving to Black Isle Studios.
Regarding the dead of BIS:
quote:
"Black Isle Studios is dead." So says a source formerly employed by the developer... Black Isle now exists only as a brand under the Interplay umbrella. Digital Mayhem, the other development division within Interplay, has also "been dissolved and combined under Interplay Production," according to our source.
As for historically what started all these:
quote:
The dissolution was prompted by an apparent political "ass-kissing battle" within the separate divisions of Interplay. Black Isle Studios' director quit in frustration, leaving Black Isle unofficially under the management of Digital Mayhem's director. Citing disharmony with the new management, ... Black Isle Studios appealed to Interplay to adopt a more hands-off approach...Interplay agreed and the team continued work on Baldur's Gate 3. The title was cancelled after management failed to retain the license for the D&D system, so Black Isle decided to focus development exclusively on Fallout 3. The design was finished, the engine was written, and the work on the maps had begun when Interplay asked for a playable demo of the game.
By Black Isle's account, the demo as delivered was 95% done, including all game functionality but only one finished demo level. (Work on the rest of the levels was approximately halfway complete; all that remained to be done was to populate and script the maps.) The next day Interplay began laying off people at Digital Mayhem. Since the Fallout demo was so polished, employees at Black Isle felt (relatively) secure.
Two weeks later, all but two members of the Fallout team were laid off and the project was cancelled.
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Wed Dec 17, 2003 6:52 am |
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Arma
Mysterious Lady
Joined: 24 Oct 2003
Posts: 1230
Location: in the middle of hell |
All I can say is
"Someone up there in the IPLY management has clearly lost his mind." |
Wed Dec 17, 2003 7:39 am |
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Opnosforatou
Village Dweller
Joined: 17 Dec 2003
Posts: 1
Location: Outerspace |
quote:
As always, Interplay management is focused on delivering great, profitable games and maximum shareholder value.
And now focus on the last 3 words of the line:maximum shareholder value.
Where did the maximun gameplayers value go ?
Apparently Interplay is only interrested in the money bag.
They forgot that if they lose their fans and games there be no income....
and no max shareholder value, let alonde profitable games.
I'm very disappointed with Interplay .
Don't expect me to buy a game from them again.[/b] |
Wed Dec 17, 2003 8:57 am |
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