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olympian23
Village Dweller
Joined: 04 Dec 2001
Posts: 5
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Ok, i really really really hope that i do not have to start this game all over, but here is my problem. Right now i am on the quest where Kor Calom (Alchemist for the brotherhood) has sent me to the mines to find a source of minecrawler venom much more abundent than the amount that is contained in the mandibles. Basically, i have to raid the nest. Well the guard who controls the gate which blocks access to the gate will not open the gate unless i bring him 2 or 3 templars for protection. However, i think i may have killed the 2 or 3 Templars that are in the mineshaft earlier in the game in a fight. Am i screwed or could they possibly be somewhere else and i am not seeing them? i have looked all over the main shaft and their are absolutely none. If i did kill all of them is there anyway around this problem? or will i need to re-start the game?
Any help is greatly appreciated... |
Thu Dec 13, 2001 8:57 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
There are more than two or three templars in the mine. Try to convince some in the oher shafts.
All other solutions I can imagine include massive cheating. |
Thu Dec 13, 2001 9:07 pm |
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JemyM
Vault Dweller
Joined: 28 Nov 2001
Posts: 753
Location: Sweden |
True... I was near to fall for this thing myself since one of the templars died during a minecrawler fight. =(
Best Regards
JemyM
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Thu Dec 13, 2001 11:59 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
The best solution would be to find out the names of the templars meant to help you and revitalize them. Then you can go on with the storyline.
Another possibilty is trying to ignore the problem. Pretend the winch is jammed, activate godmode,... and youŽll soon find out if Cor Kalom accepts this solution.
http://www.rpgdot.com/phpBB/viewtopic.php?topic=441&forum=12 |
Fri Dec 14, 2001 2:09 am |
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