|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
Nameless_Hero
Village Dweller
Joined: 23 Jun 2003
Posts: 10
|
multiple endings in Gothic I? |
|
I've finished the game 3 times now each time joining a different camp. I want to start a new game to get a different ending as stated on the back of the box of the US version of the game that there're mutiple endings. Can anyone tell me what I have to do to get a different ending if there is one at all? I'm thinking that if you kill Mordrag like Thorus wants you to and never set foot inside the new camp or have anything to do with them at all, you will not be betraying the old camp and possibly get different quests and ending? Tell me if i'm correct or not that'll save me a lot of time. Thanks |
Mon Jun 23, 2003 9:47 am |
|
|
Hexy
High Emperor
Joined: 28 Jun 2002
Posts: 621
|
There are no different endings. Only different "campz".
Isn't that great? _________________ Like some bold seer in a trance;
Seeing all his own mischance |
Mon Jun 23, 2003 9:52 am |
|
|
Nameless_Hero
Village Dweller
Joined: 23 Jun 2003
Posts: 10
|
yeah i figured there're no multiple endings since i haven't heard anything about it. i must be playing too much horror/adventure games like resident evil and silent hill where your actions can affect the outcome of the game. But have you ever tried what i said, at the very least you might get a new quest since theres a rogue camp not far from the old camp that isn't in any of the standard quests
May the Sleeper.............awaken |
Tue Jun 24, 2003 2:25 am |
|
|
Hagen
Counselor of the King
Joined: 18 Jun 2003
Posts: 350
Location: England |
If you think about it though, multiple endings in Gothic 1 wudnt really work :S
because your aim through all the game is to down the barrier, and you do so by doing what you HAVE to do... _________________ "There are many questions which fools can ask that wise men cannot answer."
--George Polya (1887-1985) |
Tue Jun 24, 2003 5:04 pm |
|
|
Nameless_Hero
Village Dweller
Joined: 23 Jun 2003
Posts: 10
|
i just thought that there might be a another way to bring down the barrier. Btw, its interesting how you end up betraying everyone in the colony.
------------------------------
SSLLLEEEPPEEEERRR AAAWWWAAAKKKEENN!!! |
Wed Jun 25, 2003 4:58 am |
|
|
Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
Unfortunately you cannot avoid being with the New Camp later on. The bandits you mentioned are part of a quest which has been cut from the game for time/finacial reasons. _________________ Jaz |
Wed Jun 25, 2003 9:34 am |
|
|
Hagen
Counselor of the King
Joined: 18 Jun 2003
Posts: 350
Location: England |
I was very disapointed and shocked when the old camp guards attacked me! lol i was really looking forward to getting some old camp heavy guards armour _________________ "There are many questions which fools can ask that wise men cannot answer."
--George Polya (1887-1985) |
Sun Jun 29, 2003 12:41 pm |
|
|
|
All times are GMT. The time now is Sat Apr 20, 2019 5:14 pm
|
|
|
|
|
|