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soar182
Village Dweller
Joined: 30 Jun 2003
Posts: 2
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Read Me for Skeleton Island V2.10
Contact me at bottom.
.
This mod was made by soar/soar182
Special thanks to: section will list those who
helped after I started sending the mod out.
.
The Plug in uses only Morrowind items and meshes.
This plug in was made with the patched version of Morrowind.
To install.
Just unzip the plug in and put into your data files.
C:\Program Files\Bethesda Softworks\Morrowind\Data Files
.
For the best effect.
Before adding the plug in to your saved game.
Make sure your character is not in the exterior of a city.
And not in the interiors of merchants, the mage's guilds and fighter's guilds.
Rest for 24 hours before going to the island.
This will set the leveled creatures to your level.
To start the quests you have to be level 15 or higher.
You also have to talk to an Aramon guard.
Make sure to read the stuff the important NPC's say as some of the help they give does not always
make it to your journal. ( Captain Magnus being the most important.)
.
This mod adds:
An island with 8 quests and interior cells to go with the quests.
2 other island quests sending you back to Morrowind.
2 to 4 special things depending on how you want to count them.
A place for you to stay on the island.
There are trainers and merchants at the castle and the camp.
The Hall of doors. A gateway to the island and all the cities of Morrowind.
Plus a few other helpful places
A soul gem seller in Balmora.
4 Npc's that attack you on site Randomly placed on the map.
Levels 55 to 99 with some healing potions.
A winged twilight that sells 20 different types of arrows and bolts
The Creeper has 50,000 gold.
.
Creatures and creature changes.
There are over 1,050 creatures added to the game.
with 450 to 500 leveled creatures added though out Morrowind.
The rest are on Skeleton Island.
I added gold to all the rats, Cliff racers and Nix hounds. 25 to 50 gold.
Call it a bounty.
The new creatures are:
Skeleton Lord. 900 Hp fights with swords, and magic.
Skeleton mage - skeleton magic user
Master archer _ More accurate and better equipped skeleton archer.
Dead fighter - Stronger skeleton fighter well equipped
Trooper - Stronger then a dead fighter Plus regenerates for an ability
Bone Guardian - 15 foot skeleton with a little something extra.
Pigmy Skeleton
Pigmy skeleton archer
Zombie - Corpus stalker. a little faster and a little stronger. There more for look and targets.
Storm Viper - stronger winged twilight
Rat King - Stronger meaner rat
Banshee Flying hunger with spells
Banchi defender - leveled creature for the Banchi
Banchi soul catcher - leveled creature for the Banchi defender
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THIS MOD CONFLICTS with:
The Island Mod.
.
These creatures are only on Skeleton Island.
Trooper - Stronger then a dead fighter Plus regenerates for an ability
Bone Guardian - 15 foot skeleton with a little something extra.
Pigmy Skeleton
Pigmy skeleton archer
Zombie - Corpus stalker. a little faster and a little stronger. There more for look and targets.
Skeleton mage - skeleton magic user
Master archer _ More accurate and better equipped skeleton archer
.
The creatures added to the main Morrowind island. You will hardly notice.
They just add a little challenge when you are the strongest in the game.
.
Skeleton Island.
All the creatures on Skeleton Island and some of the treasure chests. Respawn.
You have to be the judge.
I had people say creatures to weak, to strong, to many, and perfect.
The replies were so varied. That I only reduced the number of
creatures in some interiors because it was choppy for some.
Just about everyone liked the mod who tested it.
The entire Island was redone as far as having textures instead of the green color I made.
Creature and rewards were changed depending on the responses received
from those who gave me feed back.
If you use huge spells that damage entire towns, our potions that give 400 hp a second for 10 hours.
My mod will only give you tons of stuff to kill. But the fun will be the same as you can not die.
For me. I would rather burn though 50 regular potions before I used a super potion.
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***********************************************************
THANK YOUS
###########################################################
Thank you to all the people from Game faq and Elder scrolls who tested my mod.
Thanks to everyone who sent feed back.
Thanks to Bethesda for making the game and the CS.
.
Special thanks to:
Kristof from game faqs, Brewu4 from Elder Scrolls forums,
Antti Kuuselaa ( Kuuselaa from Elder scrolls forum),
Captain Guar from Elder Scrolls forums
.
Brewu4 was the first to get my mod. He restated many times.
To take updates and reviewed the mod as the changes progressed.
Antti Kuselaa played as a vampire, sent in depth reports listing errors,
and used a 2nd mod I made to find the conflicting mod.
Their feed back also lead to PC Crime, AI Alarm, and spelling errors being fixed.
Kristof from game faqs:
The exterior look of the camp and beach were his Idea.
The High towers and moat around the castle were also his Ideas.
We did the re landscaping of those areas together.
Captain Guar. The others listed above and a few others.
Sent feed back that lead to the re landscaping of the entire island.
Changes to rewards, commoners added, some creature changes,
some quests added, a working prison, and their help increased
the over all fun of the mod.
.
I also want to thank every one who sent back replies of how much
they liked the mod and made comment about the creatures.
Thanks to the people on game faq who replied to a topic asking
for names for items and interiors. The untainted weeping,
Robe of restoration, Tak Agatya, Nchulamalect.
.
I hope every one likes the mod.
If the topic Skeleton Island V2.10 is on one of
the boards you post on please post about the mod.
.
You can contact me at. soar182@yahoo.com or soar182@netscape.net
Or on the boards if the topics are there. |
Mon Jun 30, 2003 8:55 pm |
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