RPGDot Network    
   

 
 
City of Heroes
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Adventures of Blackthorn - AOB drops DS, moves to TES
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Parcival
Rightful Heir To The Throne
Rightful Heir To The Throne




Joined: 27 Jul 2002
Posts: 153
Location: The Netherlands
Adventures of Blackthorn - AOB drops DS, moves to TES
   

The AOB team took down their current site for their Ultima spinn-off, to replace it with an important anouncement; they quit working with the Dungeon Siege Engine and decided to move to The Elder Scrolls construction set.
<br><br><blockquote><em>Adventures of Blackthorn (AOB) has been going through some major changes. We feel that Dungeon Siege does not meet the requirements to fulfill AOB's true vision. Dungeon Siege is designed as an action oriented game and AOB strives to offer an Ultima style Role Playing Experience. This involves but is not limited to a detailed two way conversation system, a modified controllable combat system, variety of races and occupations, more than two stats and more than 3 skills. And of course a very involved Magic system.</em></blockquote>Continue reading <a href="http://www.e-prizm.com/blackthorn/" target="_blank">here</a>.
<br>
We created a poll and a discussion thread on this topic at the <a href="http://www.rpgdot.com/phpBB2/viewtopic.php?p=282005#282005" target="_blank">UltimaDot Forums</a>.
Post Thu Nov 20, 2003 1:08 pm
 View user's profile
Guest







   

Well i dont know if they thought about the change at length.
I don`t know about the Siege editor, but writing complicated, triggering Dialogues and quests is also very complicated in Morrowind.

I hope that someday a moddable game will make writing dialogue easier.


L.

For perspective i like DS more, but i heard its much harder to mod for, however one can use Gmax for modeling, which is free as opposed to the 3dMax, which costs at about 3000 USD to make new models for MW.

IMHO the best would be a heavily ( in terms of dialogue and interaction ) modified DS .

L.
Post Thu Nov 20, 2003 1:12 pm
 



All times are GMT.
The time now is Tue Apr 16, 2019 12:18 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.