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RPGDot Feature: Sacred Interview
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Author Thread
Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
RPGDot Feature: Sacred Interview
   

Our friend Armin from German Site <a href="http://www.sacred.de.vu/">PlanetSacred</A> has conducted an <A href="/index.php?hsaction=10053&ID=549">indepth interview</A> with Ascaron's two Lead Game Designers Aarne Jungerberg und Michael Bhatty and our Moriendor has translated the interview into English. The interview is very long and unveals many details, for example:
<P></P>
<BLOCKQUOTE><I>
<P>PlanetSacred: Are there going to be sewers in towns? </P>
<BLOCKQUOTE>
<P>Aarne: Not by default... but you might find the occasional sewer dungeon, of course.</P>
<P>Michael: I choose to remain silent... who knows what's creeping around in the sewers of "Hohenmut", the former "Mhurag-Nar".</P></BLOCKQUOTE></I></BLOCKQUOTE>
<P></P>
Post Fri May 16, 2003 7:12 pm
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Ariel
Harmonious Angel
Harmonious Angel




Joined: 21 Jul 2001
Posts: 432
Location: Germany
   

quote:
There will be domestic animals but no pets like cats (..)

No! Nooooooo!! They can't do this! I mean, it's just so shabby! Discriminating even. A game without cats.. I can't believe it, what where they thinking...
I demand the same rights for all domestic animals! And from now on I'm going to boycott games that don't feature any cats in them. There.

... Just kidding. Everything (except for the missing cats, that is) sound quite intriguing, and I'm looking forward to playing it in multiplayer, eventually.
_________________
“Through the sounds of falling rain, through the clouds of bitter times
I see the pure grace of your smile, in dreams of the warmth in your eyes”
- Tim North
Post Fri May 16, 2003 7:25 pm
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