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The Fall: Interview @ HomeLan Fed
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
The Fall: Interview @ HomeLan Fed
   

HomeLan Fed had the opportunity to <a href="http://www.homelanfed.com/index.php?id=17987" target="_blank">interview</a> Silver Style's Carsten Strehse to get more info on their post-apoc RPG, The Fall. Here's an excerpt:<blockquote><em>HomeLAN - What other unique gameplay elements will The Fall have? <br> <br>Carsten Strehse - Well, The Fall has a lot of unique and creative ideas. For example the battle system is something very special. We integrated an advanced Auto-Pause system, behavior sets for the AI of the characters and some other very special features. I can’t tell too much about it, but I’m very sure that RT and TB fans both will be very satisfied with it. We are also proud that we created a complete believable end-time world. The Fall has more than 1000 NPCs, all with their own “life”, opinions, relationships to other NPCs etc.. We reach a new level of atmosphere in RPGs with that feature. The possibility to build up vehicles and weapons is also a quite interesting feature. Depending on his engineering skill a character is able to build complete new items, weapons or to improve them. It’s also very cool to weld some metal on your buggy so that it can be used by six people instead of four for example.</em></blockquote>
Post Thu Oct 16, 2003 9:41 pm
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Zakhal
Captain of the Guard
Captain of the Guard




Joined: 13 Oct 2002
Posts: 188
   

This game definetly sounds interesting

*non-linear story
*lots of npcs (different sorts of gangs, Indians, mutants and a lot of other very interesting groups and freaks. Mostly it’s up to the player if he fights against them or decides to talk his way through) and subquests (different options to solve each quest)
*Simulation of a complete post-catastrophe world (SW USA wasteland, dozens of towns, villages, caves and other places)
*party upto six members, each with their own characteristics
*Day- and night-cycle effects plus lifelike daily routines for every single NPC enhance realism
*vehicles like pick-ups or buggies
*fight system for real-time and simulated turn-based battles and countless tactical options
*interaction with the environment such as digging for water,hunting and gutting animals,building & modifying weapons and vechiles
*More than 300 different weapons, armor and other items
*camera perspectives from ISO to 3rd person.
*6 attributes, 14 skills, perks (i.e headshot or fast-loading for light weps), life experience, body features, etc.

Time to raise fallout from the dead!
Post Thu Oct 16, 2003 9:42 pm
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