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Garrett
Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany |
German Oblivion Preview @ GameStar |
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German printmag <a gref="http://www.gamestar.de/magazin/previews/angespielt/rollenspiel/23531/" target="_blank">Gamestar</a> had a large preview of Elder Scrolls 4 - Oblivion in their last issue, which is now available online via the above link. |
Sat Mar 12, 2005 5:45 pm |
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ericmdn
Village Dweller
Joined: 05 Mar 2005
Posts: 11
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link does not redirect |
Sat Mar 12, 2005 6:00 pm |
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slak
Keeper of the Gates
Joined: 13 Jan 2005
Posts: 122
Location: Sweden |
I'd love to make a translation for that, unfortunately i don't speak German.
Is there anyone that would care to translate this? |
Sat Mar 12, 2005 11:27 pm |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
Link has been fixed!! _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Sun Mar 13, 2005 2:15 am |
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Silvayn
Village Dweller
Joined: 30 Jan 2003
Posts: 24
Location: Slovakia |
No idea if there are some new facts about the game as I wasn't following the buzz around Oblivion (and it seems that the whole arcticle is available only in print form), but here are some facts translated:
- construction kit included again, mod away
- you pick only the looks, gender and age (supposedly age effects again only the looks) of your character
- you start (again) in prison in Cyrodiil
- Havoc physics engine not good only for the visual part of the game, it was also used to intercorporate telekinesis spell into the game (supposedly big fun, then again - whoever played HL2 knows it's true )
- a short in-game tutorial follows (supposedly 30mins), then you get to pick character class (you get a class recommended on the end of the tutorial, depending on your actions)
- you get a compass so you won't get lost in those big woods
- you'll encounter few bandits in the forests, but (again) the most of the NPCs are concentrated in civilized areas (about 1000 NPCs together - most of them have own dialogue with sound and lip-synchonization)
- the NPCs should be more "alive" this time (i quote "thanks to the new radiant-ki-system, they now have their own life"), small irregulations used to make heads look different, their mood is reflected in their faces - you actions and answers influence their mood
- barging into house (and stealing) will generate more problems than it did in Morrowind, if you end up in prison, you can: do your time, break out (steal the key), convince the guardsmen of your innocence...
- NPCs talk even to each other (also about things that just happened in their gameworld, depending in your actions), listening to what they say yields lotsa interesting rumors (even in form of new questions in your conversation dialogues)
- no PC and NPC romances, i quote "Oblivion still remains a dungeon-hackfest" |
Sun Mar 13, 2005 2:46 pm |
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Dr. A
Guest
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Nice job, Silvayn
there's another summary on Waiting4Oblivion
http://www.waiting4oblivion.com/news_20050223.html
quote: Originally posted by Silvayn
No idea if there are some new facts about the game as I wasn't following the buzz around Oblivion (and it seems that the whole arcticle is available only in print form), but here are some facts translated:
- construction kit included again, mod away
- you pick only the looks, gender and age (supposedly age effects again only the looks) of your character
- you start (again) in prison in Cyrodiil
- Havoc physics engine not good only for the visual part of the game, it was also used to intercorporate telekinesis spell into the game (supposedly big fun, then again - whoever played HL2 knows it's true )
- a short in-game tutorial follows (supposedly 30mins), then you get to pick character class (you get a class recommended on the end of the tutorial, depending on your actions)
- you get a compass so you won't get lost in those big woods
- you'll encounter few bandits in the forests, but (again) the most of the NPCs are concentrated in civilized areas (about 1000 NPCs together - most of them have own dialogue with sound and lip-synchonization)
- the NPCs should be more "alive" this time (i quote "thanks to the new radiant-ki-system, they now have their own life"), small irregulations used to make heads look different, their mood is reflected in their faces - you actions and answers influence their mood
- barging into house (and stealing) will generate more problems than it did in Morrowind, if you end up in prison, you can: do your time, break out (steal the key), convince the guardsmen of your innocence...
- NPCs talk even to each other (also about things that just happened in their gameworld, depending in your actions), listening to what they say yields lotsa interesting rumors (even in form of new questions in your conversation dialogues)
- no PC and NPC romances, i quote "Oblivion still remains a dungeon-hackfest"
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Mon Mar 14, 2005 7:08 am |
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AssCannon
Guest
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Yet another preview brought to you by the f'ng Sweedish Chef! |
Tue Mar 15, 2005 5:03 am |
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