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Hagen
Counselor of the King
Joined: 18 Jun 2003
Posts: 350
Location: England |
Do we know at all what to expect, story line wise from the.. |
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Do we know at all what to expect, story line wise from the expansion?
Back to the mainland to fight some nasty green hides..?
(anything you'd like to see feel free to state it, would be interesting to hear what you guys want/expect from the expansion..) _________________ "There are many questions which fools can ask that wise men cannot answer."
--George Polya (1887-1985) |
Tue Jun 24, 2003 12:06 am |
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FetishFool
High Emperor
Joined: 15 Sep 2001
Posts: 484
Location: Toronto, Ontario |
I expect some generic RPG-like storyline.
Couple of friends get together, then run around killing monsters until they reach a bigger monster, kill him then go back to killing little monsters.
Something like out of Diablo.
Or. The boys will get legitimate and join a larger force. Like the Kings army.
I think the expansion will tie into our last saved game. It'll find the game we ended with, then continue from there.
Same crew that we chose, our stats are all preserved etc etc
The boat lands someplace, and we start off like in Morrowwind. (Totally lost in some city, no idea what our goal is.) |
Tue Jun 24, 2003 12:23 am |
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Spunior
Keeper of the Gates
Joined: 19 Jan 2003
Posts: 117
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The expansion will take place in the same setting/location Gothic II does. No mainland to be seen before part III according to Piranha. |
Tue Jun 24, 2003 12:32 am |
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Maylander
High Emperor
Joined: 22 Mar 2002
Posts: 1712
Location: Norway |
Like I've said somewhere else here on rpgdot.com:
Add-on: Kill Xardas
Gothic III: Go to mainland
The mainland is, as far as I know, much bigger than Khorinis, and it would therefore be wrong to add such a land in an add-on. |
Tue Jun 24, 2003 7:14 am |
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