RPGDot Network    
   

 
 
Gladius (PS2)
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Mythica Interview at IGN.PC
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
Mythica Interview at IGN.PC
   

IGN PC brings us a <A href="http://pc.ign.com/articles/400/400220p1.html" target=_blank>Mythica intervíew</A> with with executive producer Matthew Wilson, director and lead game designer Joel Manners, and senior designer Hal Milton. Here's a part of what they tell us about this upcoming MMORPG:<BR>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<DIV><i><b>IGNPC: Having a game take place in the Norse afterlife is a pretty nifty twist, how will you be bringing such a fantastic realm to life? What sorts of Norse mythology will be used? Monsters? Gods? Norse heroes?<BR><BR>Joel Manners:</b> Mythica is closely based on the stories that make up Norse mythology. We pull monsters, places, creatures, and, of course, our gods. The sagas set the stage for our entire world, although of course our focus is on the life of the immortals represented in those stories, so we concentrate more on those fables than on the stories of the Norse heroes and their adventures.<BR><BR>However, the sagas are just one set of stories about the Norse mythos, and we are first and foremost creating a version of that world that creates the best game about that world. Many times the mythology is a great inspiration but not the greatest game plan, which is when we take the inspiration and develop what is best for the game.<BR><BR><B>Hal Milton:</B> We are hitting all of the immortal monsters of legend we can do justice to, while fleshing out a number of the areas left fuzzy by the fragmented versions of the myths at our disposal. Mortal heroes form the foundation of the past, but the role they play in a present three thousand years after they lived has yet to be seen. <BR></i></DIV></BLOCKQUOTE>
Post Fri May 02, 2003 12:01 am
 View user's profile
Guest







   

This game looks friggin' cool. So did Midgard, but that was cancelled, unfortunately.
Post Fri May 02, 2003 12:02 am
 
Roach
SBR Belfry Bat
SBR Belfry Bat




Joined: 20 Jan 2002
Posts: 3233
   

Yeah, but unlike Funcom Microsoft isn’t going to run out of money. And it’s been in production for two years, instead of being in early stages like Midgard and so much other vaporware.
I can’t wait to have worshipers falling at my feet.
Post Fri May 02, 2003 6:15 pm
 View user's profile



All times are GMT.
The time now is Mon Apr 15, 2019 11:23 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.