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Darkfall: Peek #16 @ RPG Vault
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Inauro
Village Dweller
Village Dweller




Joined: 03 Oct 2005
Posts: 9
Darkfall: Peek #16 @ RPG Vault
   

Picking up where they left off, the team at RPG Vault bring us Peek #16 in their series of Darkfall previews. Accompanying the article are three exclusive model renders.<blockquote><em>Alignment and Player-Killing in Darkfall <br> <br>Darkfall is a game with full PvP and unlimited looting. Does this mean you can kill anyone you meet and take their stuff? Yes it does, but it does not mean that such actions have no consequences. <br> <br>When designing Darkfall, we sought to avoid "because we say so" rules that make no in-game sense but dictate player behavior. Limitations on player freedom may be necessary in cuddlier, more mainstream-focused games, but Darkfall will never stop you from killing someone just because he or she has turned PK off in some menu. <br> <br>What we do instead is set in place checks and balances that encourage certain modes of behavior, while discouraging others. If you flout the in-game laws, there will definitely be consequences, but no invisible designer as god denies you the right to break them in the first place.</em></blockquote><a href="http://rpgvault.ign.com/articles/671/671809p1.html" target="_blank">More...</a>
Post Wed Nov 30, 2005 10:15 am
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methusala
Tempered Warlord
Tempered Warlord




Joined: 06 Jun 2003
Posts: 281
Location: Odinwald
   

Alot of people playing mmorpgs these days don't care about consequences.Doomed to fail,if it ever see's the light of day,that is.Open pvp,with consequences=gank-fest.
Post Wed Nov 30, 2005 10:18 am
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