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ToEE: Review @ TechTV
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
ToEE: Review @ TechTV
   

TechTV has slammed The Temple of Elemental Evil with a <a href="http://www.techtv.com/xplay/reviews/story/0,24330,3601762,00.html" target="_blank">review</a> that scored only 2/5 stars. Here's a snip:<blockquote><em>Much like the corrupt house of worship in "Temple of Elemental Evil," Atari's new incarnation as a division of Infogrames is fast earning itself a reputation for releasing foul creations. It's no secret that ToEE was rushed out the door against the wishes of the developer, Troika. The result is disappointing and buggy. Adding to the frustration are hints of excellent design and engaging gameplay. With one patch already promised, ToEE may one day turn into the game it should be, but what exists in the box from Atari isn't ready for public consumption.</em></blockquote>
Post Tue Feb 03, 2004 5:04 pm
 View user's profile
roqua1
Guest






   

How long ago was patch 1 released? With a new patch (2) alos coming out. I'm no fan of Atari but this kind of review drives me nuts. If FO2 wasn't patched or Daggerfall then they would barley be playable.
Post Tue Feb 03, 2004 5:09 pm
 
Guest







   

"With copious patience and enough time, a path through the bugs and design flaws might lead to an enjoyable experience for some persistent players of ToEE. However, digging through garbage to find a gem is still digging through garbage."

What design flaws? Trokia's design was a faithful incorporation of a module by Gary Gygex, changing what they absolutley had to change because of 3.5 rules. Did they stray from the design? How was it flawed? I never played the original module or pen and paper ever, but from what I hear it is incorporated flawlessly. Was the flaw Trokia's being verbal and not hiding the fact that they stayed faithful to an existing module and 3.5 rules so people could find out exactly what kind of game they were purchasing, but not putting a big sticker on the box saying, "this is not BG3, we were not aiming to be BG3, if you want BG3 do not buy this game."
Post Tue Feb 03, 2004 5:23 pm
 
DeusIrae
Guest






   

Way to argue from a fallacy there, Guest: how, exactly, does the mere act of translating a decades-old module from PnP format to the radically different CRPG medium wholly exempt any misstep or aspect of the design which doesn't work well in the new context from being called a "flaw"? By implication, you're asserting that 1) there were no design flaws in the original ToEE, 2) there are no design flaws in 3.5, and 3) a literal translation of flawless originals into any sort of different medium is itself flawless.

This is a pretty ridiculous argument.
Post Tue Feb 03, 2004 6:35 pm
 
roqua1
Guest






   

Any flaws in the original design are null, Trokia made a translation from a module to computer format with a new rules system. Trokia made the old module available for download. Just as the 3.5 rules are available (not for free I don't think). If your design is two incorporate two things and you succesfully do that there is no design flaw.

Do you see the news blip about the U5: Lazarith beta being available? If there design was to faithfully translate Ultima 5 exactly into the DS engine, and they did just that, you would not be able to say there is a design flaw with their creation. That would be a fallacy.

1)man is good
2)I am a man
3)I am bad

That does not follow logic and therefore has a statement that is a fallacy.

1)Translate the p&p module toee into a crpg
2)Use the new 3.5 rules
3)design accomplished

No fallacy

1)Translate the p&p module toee into a crpg
2)Use the new 3.5 rules
3)didn't add enough NPC interaction and story although they were never part of the design means that the design is flawed

Fallacy

The review knocked the game for being buggy out the box even though it has been patched and will be patched again (like gothic, FO2, BG2, KoToR, and lots of other games that have been buggy out of the box). He knocked the game for having design flaws without doing research and assuming the game should be more like BG (I assume this). He can think that the designers left out aspects of what he has come to expects to be in a crpg, but you can't say the design is flawed because they left out what you wanted or thought should be designed into the game.

I hate Gothic's combat, but I would never say the game is flawed because it has twitched-based combat. That was not a design flaw, that was a design feature. But I do not like it, so I guess it is a design flaw, right? Or Ultima using the virtue system, that is crap so it is a design flaw. Or MMORPGs having people not perma-die, I don't like it so it is a design flaw.

Every game that has something I don't like is flawed, every feature I do not like but was designed as dit was meant to be designed is now flawed.

Diablo and any IE engine games, and DS, and most games have flawed combat that is due to design flaws because I do not like it. That does not make sense at all. It does not hold up to logic, and the only way to have a fallacy is if something does not hold up to logic. If something is designed as intended, and works as intended,it cannot be a design flaw. Programming a satelite in meters and calculating distance in feet is a design flaw.

Sorry if this posts sounds angry, I am not angry, I am just thying to elaborate on my second post.
Post Tue Feb 03, 2004 7:58 pm
 
TJ
Guest






   

Worst $50 dollars I ever wasted. Trash dialogue and trash story. Avoid like the plague.
Post Wed Feb 04, 2004 7:41 am
 



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