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Is it just me? Or is this game too easy.
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RPGDot Forums > Morrowind - General

Author Thread
tripcrow
Guest






   

I’m on my third try, a level 34 Orc fighter, armorer, and security major. He has never used a health potion or any magic I can recall except for levitate potions when necessary and intervention to get to a temple. He has never used the console to cheat or alter in any way. He has stuck close to the main quest because the mid 30 level paladin type I had before him was way to strong and maxed out in too many critical places too early into the main quest. I thought he adventured too much and built up too fast. Heck I haven’t even used the strat guide with this new guy. Not that it's of much use anyway.

I thought I solved my average 4 hour crash to desktops by redoing my hard drive into one partition. I went a good 15 -20 hours before I got a CTD with my new character and MW installed on C drive. But that changed and then got real ugly the other night with 4 CTDs in a 15 minute period causing me to stop play. The next day I got in about 5 minutes before it crashed and that was enough for me. I’m thinking maybe it’s where I’m at in the game. Almost dead center. Doing the 4th & 5th trials of the main quest. But I’m so feed up with this thing it doesn’t matter to me anymore. They can keep their whenever patch because I just sold this turkey. And no I’m not overclocking and have not had any of the dozens of other games I’ve played on this system crash to desktop. It’s just Morrowind.

I’ve read the posts by the game’s devs about the problems with game balances and just don’t buy most of it. I’ve stuck to the line this time and never killed and stole from anyone that wasn’t going to attack me. I did not seek out weapons and armor over my place. But I haven’t had anything close to a real battle in a very long time. Most roaming monsters die with one stab of my short sword. My strength is maxed and over at 122 because of magic gloves, other abilities and skills are way up for only being half done and I built this character after the disappointment of power playing my first, trying to avoid the same problem. No way around playing an Opey if you want to finish this game.

They knew the game’s economy was messed when they made it. That’s why they neutered the shop owners with small amounts of cash so you can’t sell most of the good items you find. If you’re any kind of a power or strategic player forget this game.

The way the gaming public has cut this game so much slack is amazing. If Blizzard or Ensemble released a game that had 1/5 the problems this thing has they’d of been crucified. This game is filled with little annoyances and bugs. Its combat, leveling, and economic systems are way out of wack. I have no intention of cheating or playing dumb to make it harder just to correct their flaws. From the start this game had the feel of something made for a very particular type of player and that RPG player is not me. There’s going to be a lot of early reviewers eating crow on this one. Even more than Black and White. I gave this more than a fair chance and while I did enjoy it for a good many hours, I still feel robbed because I’d have to play a very lame style with little challenge just to finish. Must be nice to release something as fouled-up as this and count on the gaming community to fix it up for you. It just goes to show how desperate we are for a real traditional type RPG.
Post Mon Jun 03, 2002 1:48 pm
 
MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

Then begone, heathen! (This goes to all the sourpusses out there whinning how they didn't get to feel god like in their powerleveling trips.)

The game is relaxed, easy going and fun. It is immensely fully of content and the hack&slash(h&s) is on the back burner. This is not D2. If you want h&s, go play D2, or Dungeon Siege. Stop trying to ruin a perfectly good game.

Granted, the game has few technical diffulties and flaws, but it is still a superb game in its own right. NPCs could be a bit more verbose, but when you consider how many volumes of text have been put into this game... I've spent several hours by now just reading books I find. The worst of it, I've read only about 30% of the books there are in the game. I would need at least 5-8 more hours to just read all the books one can find in the regular bookshops. I've never seen another game have even 1/10th of the amount of written (and well written too) text that this game has. This game is about immersion. Not about becoming god like (as someone pointed out before).

Games like D2, that had no content what-so-ever, kept throwing you in really nasty situations, that you could survive only if you had "the armor of the whatchamacallit" and the "uber sword of thatamathinggie." Once you obtained those items, you felt powerful and cool. MW is not it. Deal with it.

I'm currently a level 15 (or 16--don't really pay attention to it), well developed character. But instead of running around in full Ebony and Deadric armor (parts of which I had since level 3), I'm runnign around in ordinary clothes (i.e. no armor). Not because I feel I was overpowered, but because the h&s qualities of it didn't appeal to me. I much prefer Thief like gameplay. So, traveling light, jumping high and sneaking up on my opponents for critical hits fits my style of playing really well. I much prefer it to having to lug 100 potions of health just so I can survive a single Daedra Lord. As is, I can take on 2 and it'll be a nailbitter. If I win, I win with 80% hp left, but they have a solid chance of handing my butt back to me on a silver platter.

Besides, I'M THE CHOSEN ONE, DAMIT! Nothing stands in my way!
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Post Mon Jun 03, 2002 2:11 pm
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Joey999
Head Merchant
Head Merchant




Joined: 07 May 2002
Posts: 55
   

I think it's necessary to have a few of the basic potions early on, but I switched to spells once I had the money to buy them. For spells, you'll need all of the restores (HEALTH, ENDURANCE, PERSONALITY, etc), a cure common disease and cure blight at a minimum. Can't do without 'em. All I carry now are three or four magika restores, or the equivelant misc item.

Granted, you have to drop your weapon and back off in order to cast a spell (unlike potions, which can be taken in mid-swing - not too realistic), but I think it's a fair trade-off. Plus, I don't have to deal with all of those friggin' bottles that ALL LOOK THE SAME, and I don't have all the extra dead weight.

As for the original topic, I agree 100% that it's too easy. When I first started, I kept to a small area of the map because I was afraid of what lied deep in other parts of the world. If I knew that it'd just be more of the same creatures, I would have explored a lot further, instead of building up my abilities in a small area.

At this point, my Breton is at level 34, and pretty much unstoppable. Two Dremora Lords and a Daedroth at one time are no problem. That sucks, because the quests in parts of the world that I got around to much later were ridiculously easy. My advice to a beginner would be to do as much travelling as possible right off the bat, at least as far as you can get by mass transit. Make your contacts, but don't commit to a guild, faction or house until you've talked to everyone you can. Once you do commit and start to get quests, don't be in any big hurry to complete them. Get a few more, then coordinate them based on your location. I think if I'd balanced my quests out more evenly, I'd have had a better time, and wouldn't be bored with the "beginner" quests I got much too late (i.e. getting mushrooms, delivering a report across town - they're beneath me ).

If anyone is still reading at this point, I did have a question about the patch. The changes sound rather extreme. How is it supposed to affect a game in progress? Will I have to start over?
Post Mon Jun 03, 2002 11:15 pm
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uberGamer
Village Dweller
Village Dweller




Joined: 05 Jun 2002
Posts: 1
   

This topic has been discussed to death, especially on the official elderscrolls site. Bottom line is for people wanting to play a fighter character (at least 50% - even higher for Xboxers), the game is grossly unbalanced. You are encouraged to "explore the world" and while you do this your weapon skills improve at a lightspeed pace, with each level gaining a X4 strength bonus. By level 18 (only about 16 hours of gameplay for me), only a couple enemies could take more than two hits from me. This can be partially remedied in the editor, by fixing the advancement rate.

But there is another serious problem of super weapons lying around all over. This cannot be so easily fixed in the editor. And simply not using the weapons you find would be foolish considering thats how a figher survives.

So hopefully the next patch wll address these issues. I have put my game on hold to then. For all those thieves who like prancing around in their purple stockings and vests this game is fine, but for the fighter class it is undeniably unbalanced.
Post Wed Jun 05, 2002 5:28 am
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Guest







   

quote:
Originally posted by uberGamer
For all those thieves who like prancing around in their purple stockings and vests this game is fine


I'll have you know I don't prance, I strut. And my outfit of choice is light armor, in a stylish off white. Purple stockings and vest are so NOT in this time of year. You fighters, no fashion sense at all.
Post Wed Jun 05, 2002 1:52 pm
 


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