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The Stupid Orc Temple...
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RPGDot Forums > Gothic - Spoilers, Tips & Tricks

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Operation_JeDi
Eager Tradesman
Eager Tradesman




Joined: 05 Jul 2002
Posts: 33
Location: Montreal, Quebec
The Stupid Orc Temple...
   

How the hell do u get out?!! I tried hitting the 5th Shaman and it told me to run away. So i started running away, and when i thought i was gonna get out, TWO "Apocalyptic Templars". They don't die and I have an axe that gives 100 damage. And they're stopping me from putting all the swords into the holes at the gate.

I have no clue what to do....Can anyone help??? (and I know u guys can, so what do i do??)
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Post Tue Jul 09, 2002 11:02 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Talking about stupid .... how about trying to escape back into cleared territory instead of forward into unknown dangers?
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Post Tue Jul 09, 2002 11:29 pm
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TheLonePaladin
Mighty Warrior
Mighty Warrior




Joined: 27 Feb 2002
Posts: 1808
Location: San Francisco, CA
   

run as fast as you can. chug a speed potion if you have to. just go all the way back to the very beginning of the temple and run out. then use the rune Xardas gave you so you can go back to his temple.
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"Though the gates that stand between the mortal world and the immortal Realm of Chaos are now closed to me, still I would rather die having glimpsed eternity than never to have stirred the cold furrow of mortal life.
I embrace death without regret as I embraced life without fear."
Post Tue Jul 09, 2002 11:31 pm
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Moonslash
Celestial Guardian
Celestial Guardian




Joined: 04 May 2002
Posts: 1378
Location: California, USA
Re: The Stupid Orc Temple...
   

quote:
Originally posted by Operation_JeDi
How the hell do u get out?!! I tried hitting the 5th Shaman and it told me to run away. So i started running away, and when i thought i was gonna get out, TWO "Apocalyptic Templars". They don't die and I have an axe that gives 100 damage. And they're stopping me from putting all the swords into the holes at the gate.


You have so much courage.
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=Farseer=

Things are neither completely bright nor dark.

Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate?
Post Wed Jul 10, 2002 3:05 am
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HeWhoHasNoName
Lord of Sorrows
Lord of Sorrows




Joined: 25 Apr 2002
Posts: 1500
Location: The Land of Kangeroos
   

The first time I did it I actaully managed to kill the templars. I led them to the orc Shamen and they started fighting each other. I got a couple of hits in on the Shamen then got out of there while they were still fighting.
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Post Wed Jul 10, 2002 4:00 am
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ffbj
High Emperor
High Emperor




Joined: 05 Feb 2002
Posts: 489
   

One thing I found myself doing a lot in Gothic was getting in over my head. I entered the sunken tower at 8th level. Very tough to win. I thought: 'I can't hit these zombies they're invulnerable'. Wrong, but they were essentially, to me. I did however manage to deefeat them because of what I consider a design flaw in the dungeon. That's one reason Gothic could still be fun, even when you thought you were tough there were still difficulties. Up until the end when you become totally silly.
Post Wed Jul 10, 2002 4:14 am
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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

If you're having trouble with the last shaman, just sic 6-9 skeletons on him. They will keep taking jabs at him and he won't be able to fire off that magic of his. Leaves you free to do whatever else you wanna do around there. I've spent about 10-15 mins trying to find different ways of killing him when the game said to run away and I think he managed to hit me with his magic once.
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Post Wed Jul 10, 2002 7:48 pm
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Erb Duchenne
Slayer
Slayer




Joined: 08 Jun 2002
Posts: 987
Location: malaysia
   

Kill the last shamman with the activated Uriziel.

To do that, first you have to back-track, leave the temple, go back to Xardas, let him identify the sword as uriziel, follow his instructions... and finally when you've got the activated uriziel, go back down to the sleeper's temple to finish off the game!

Whoops, did I say too much?
Post Wed Jul 10, 2002 11:08 pm
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InfernalSlayer
Head Merchant
Head Merchant




Joined: 13 Jun 2002
Posts: 54
Location: Hell
   

you find "strange" sword you give it ti xardas, and when he fixes this you will get uriziel, and then go back tp temple and with uriziel you can kill apocaliptic tamplars and the 5th shaman.
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Post Mon Jul 15, 2002 9:30 am
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XRenegadeZ
Village Dweller
Village Dweller




Joined: 30 Jul 2002
Posts: 12
Location: Cali
   

It's simple man. Alls you gotta do is run the other way. I don't know why you ran towards the temple, but...... Anyway. Find your way out and give the Strange Sword to Xardas. If you don't have that yet, get it. FAST. Oh, and btw, everything should have respawned on your way back so be careful. Go back to the ugly sonafabitch and pull Uriziel out on him. He can't do anything to you. Then, try to draw the templars out one at a time. Kill them both, open the gate, and check all the corridors in there. Two of the corridors have mummys with tons of boosting potions, so loot them. Then, the game should be cake from there.
Post Tue Jul 30, 2002 6:40 pm
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