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Garrett
Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany |
RPGDot Feature: Deus Ex: Invisible War (PC) Review |
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Deus Ex: Invisible War was one of the highest anticipated games ever, but many RPGamers were disapponted by its simplicity. Now our Dhruin has taken a close look at the game and serves a detailed <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=834">review</a>:<blockquote><em>DX:IW is largely based around “hub” levels. Major levels such as Upper and Lower Seattle are central locations from which the player has reasonable freedom to travel to connected areas as they wish to explore or pursue quests. These areas are mostly dark and gritty urban sci-fi environments that succeed in creating a suitable atmosphere. Unfortunately they’re generally smaller than in Deus Ex and have a closed-in, claustrophobic feel. Seattle doesn’t so much feel like a city as a single shopping mall and one slum block. Even more annoying is the constant loading: walking across Seattle for a quest may entail four or five loads as you enter the different areas.</em></blockquote> |
Fri Jan 02, 2004 5:02 pm |
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Guest
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It's a tad late, but a great review nonetheless. |
Fri Jan 02, 2004 5:03 pm |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
A good solid and well written review. Great work Dhruin. (And the game isn't even released down here yet!!) _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Sat Jan 03, 2004 12:03 am |
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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Thanks, Corwin. Actually I got it from www.gamesmarket.com.au who imported some copies. You're welcome to mine if you want to play it - twice through is enough for me. _________________ Editor @ RPGDot |
Sat Jan 03, 2004 12:59 am |
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