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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
Bart, Luxemburgian is not a 'true' language, either (though any Luxemburgian would kill me for this statement ). It's a variant of Moselle-Franconian... which is a (German) dialect spoken in some of the German/French border regions. But I see where you're coming from. _________________ Jaz |
Sun Sep 19, 2004 11:53 pm |
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'Nexus
Guest
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quote: Originally posted by Gorath
I donīt understand what problems you all have with a G3 for consoles. The licensed engine supports many different platforms. As I understand a port to another platform only increases your developement costs by ~10%. Sounds like easy money.
And one coder with console experience doesnīt necessarily mean PB will also do the console version. I would speculate that PB only makes sure the technology works on PS2 and/or XBox and then outsources the port to a specialized studio.
I'd imagine the development costs, both in time and money, would be more than 10%. We have no idea which console they'd develop for and if it is for present or next-generation consoles. It is easier to port design and code from the PC version to the X-box than to the PS2. What I hope, if they do decide to develop for PC and consoles, is that they look at the examples of those few who have done it well, as Bioware did with KOTOR (simultaneous development of both versions for much of the time) or complete one version then modify and refine as needed to suit the platform (as was done with Arx Fatalis). So perhaps release the PC version first, take months or a year to change the game to best take advantage of a console's strengths and not limit us as Thief 3 and Deus Ex have shown. So few good RPGs now. PB, please don't make Gothic 3 disappear for us English gamers. |
Mon Sep 20, 2004 6:23 pm |
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Pinky's Brain
Eager Tradesman
Joined: 28 Nov 2002
Posts: 40
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Morrowind as crap as it was was big too, and was ported to the X-Box regardless. |
Tue Sep 21, 2004 10:04 am |
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