RPGDot Network    
   

 
 
Desta Online
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Stupid Game!
  View previous topic :: View next topic
RPGDot Forums > Gothic - Spoilers, Tips & Tricks

Author Thread
Rawis
Gorthaur
Gorthaur




Joined: 01 Apr 2002
Posts: 1861
Stupid Game!
   

Im at the end of the game, at Cor Calom and the Sleeper.

First, Cor Calom held me in his grip for like 5 minutes. Then the sleeper and all the Templars awoke and attacked me. HOW WILL I FINISH THIS?
Post Tue Apr 16, 2002 7:20 pm
 View user's profile
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Rule 1: Keep moving.
Rule 2: Area-effect spells are your best friend.
Rule 3: I found those lava pits outside to be quite useful.
_________________
Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound=
Post Tue Apr 16, 2002 7:29 pm
 View user's profile
Rawis
Gorthaur
Gorthaur




Joined: 01 Apr 2002
Posts: 1861
   

Yes, but killing the Sleeper isnt that easy when he kills you with one fire ball...
Post Tue Apr 16, 2002 7:30 pm
 View user's profile
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Then use all of your fire protection rings, amulets and armor. Keep moving and time your attacks. Lead your extra opponents out of the room where you can deal with them. Then consentrate on the Sleeper.
_________________
Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound=


Last edited by Val on Tue Apr 16, 2002 7:38 pm; edited 1 time in total
Post Tue Apr 16, 2002 7:36 pm
 View user's profile
DzD
Unknown
Unknown




Joined: 12 Mar 2002
Posts: 7140
Location: Sweden
   

One? Try to put on some rings and a armor with alot of fire protection.
_________________
There once was a youngster, DzD
Whose avatars numbered infinity
But I must admit
His latest, a hit
Cuz the Little One's a mystery to me

Written by - dteowner
Post Tue Apr 16, 2002 7:38 pm
 View user's profile
Rawis
Gorthaur
Gorthaur




Joined: 01 Apr 2002
Posts: 1861
   

Still... there is like 20 templars, everyone need to be hitted at least 5 times to die. And i have to kill Cor Calom in some way, he is holding me in a grip, and its hard to even get close to him, and i have to fight the demons too? I think its to much, Gothic was fun in the beginning, now its getting more and more like a hack n' slash game...
Post Tue Apr 16, 2002 8:43 pm
 View user's profile
sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Necromancer Spells are the way to go. Fear not, you are near the end.
_________________
Make good choices.
Post Tue Apr 16, 2002 9:10 pm
 View user's profile
DzD
Unknown
Unknown




Joined: 12 Mar 2002
Posts: 7140
Location: Sweden
   

Donīt you mean the novices around Cor Kalom? I jused breath of death and then I ran back to the "lava pits" and the fell down or I killed them when I was on the other side. Then I used the same thing with the demon lords. And if you are a warrior then you should do some summon Golem and things like that.

Same with me. I didīnt like the end.
_________________
There once was a youngster, DzD
Whose avatars numbered infinity
But I must admit
His latest, a hit
Cuz the Little One's a mystery to me

Written by - dteowner
Post Tue Apr 16, 2002 9:12 pm
 View user's profile
Wruf
City Guard
City Guard




Joined: 30 Mar 2002
Posts: 139
Location: United Kingdom
   

Well, I'll try to offer some advice from a fighter / ranger standpoint.

The way I handled the novices was rather amusing. I stood at the top of the stairs and hit one with a bolt (an arrow will do), this doesn't harm them but it distracts them and they come chasing you. I took them out one at a time like this;

Hero lets fly a bolt.
Novice: Right ... I'll do you for that!
Hero: Die! No challenge. Next!
Hero lets fly with another bolt.
Novice: Well, I'm up for some BDS...
Hero: Die! No challenge. Next!
Another novice, another bolt ...
Novice: Dodge like a butterfly, sting like a bee!
Hero: Drop like a rock. Next!

And so on. Eventually I was left with only Mad Cor Kalom and he was easy. You can dodge his spell by reaching him via acrobatics jumps, one or two jumps lands you more or less right in front of him. Then it's just a matter of turning him into a stack of Cor-ter pounders (bad pun, sorry) with Uriziel.

And then ... onto the Sleeper!
Post Wed Apr 17, 2002 12:20 am
 View user's profile
Guest







   

you are towarfds the end, so you should have lots of money and potions. So just but lots of summon fire / stone golem spells. and lots of summon dark army. Then sit there for 5 minutes. casting a spell, then drnking a potion, casting a spell, then drnking a potion. You should have some 100 skeletons and 20 golems. Now run in and watch your men kick the livng [feces] out of everything in the whole room.
Post Wed Apr 17, 2002 12:25 am
 
The Golden Mage
City Guard
City Guard




Joined: 23 Mar 2002
Posts: 133
   

This is my tip for a mage's point of view, stand outside and cast ice wave. Keep casting until they're down to a couple hp. Then get a storm of fire spell ready to wipe them out, as for the sleeper decide what you what to do to him. This worked for me.
Post Wed Apr 17, 2002 1:24 am
 View user's profile
Uberblah
Village Dweller
Village Dweller




Joined: 11 Apr 2002
Posts: 11
   

Well, if you've got the fire protection and the patience for it, I found that Cor Kalom's novices don't bother you until you kill Cor Kalom, so if Cor Kalom never dies, you never have to worry about them. My trick was to run up to Cor Kalom with a horde or army of darknesses (I had a lot of dough by the end of the game...) and they had a field day while I cast control on Cor Kalom. He went and did his own thing from then on, and the only people I had to worry about were the small party of novices left and the occasional demon.
Ridiculously easy. Of course, so was killing the troll. Shrink Monster scroll. Bah.. that's for people who actually listen to Diego.
Post Wed Apr 17, 2002 2:59 am
 View user's profile
Joey Nipps
Orcan High Command
Orcan High Command




Joined: 03 Jan 2002
Posts: 849
Location: Outer Space
   

You haven't told us what type of character you are (melee, ranger, magician) so it is hard to help. I played as one of each and didn't have any problem at all at the end fight with any of them. My fighter just killed the demons one at a time - you don't have to kill Cor Kalom but he dies fairly easily.
_________________
When everything else in life seems to fail you - buy a vowel.
Post Wed Apr 17, 2002 11:10 am
 View user's profile
nitrolife
Guest






   

Mage: wave of ice, wave of death, repeat as needed
Warrior: Crossbow of war all the novices, activate Cor and spank him as you wish
Ranger: As said above, or like in the ranger post.
Post Wed Apr 17, 2002 1:14 pm
 
Rawis
Gorthaur
Gorthaur




Joined: 01 Apr 2002
Posts: 1861
   

I used summon Dark Army like five times, thats quiet alot of skelletons! But i still had not chance..
Post Wed Apr 17, 2002 2:10 pm
 View user's profile


Goto page 1, 2  Next
All times are GMT.
The time now is Tue Apr 16, 2019 6:10 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.