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Full spoken dialogue Rpg's
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RPGDot Forums > CRPGs General

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Lanael
City Guard
City Guard




Joined: 09 Jul 2001
Posts: 147
Location: lyon - France
   

quote:
Originally posted by Gorath
Riftrunner: as I understand the new interview itīs intended but not confirmed.

The Fall will have full spoken dialogs.

For me the absense of spoken dialogs is a clear malus. If I had to create a rating system I would give 1/3 of the audio rating to dialog. Half for existence, the rest depending on quality.
This means that a game without spoken dialog could not receive more than 67% audio rating, per definition.


IMO, full spoken dialogs are much a immersion factor than a pure audio quality. No sound for dialogs leads to a dull universe.
Post Tue Dec 23, 2003 1:18 pm
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sammy22
Eager Tradesman
Eager Tradesman




Joined: 25 Apr 2004
Posts: 42
   

Not 100% certain but beyond divinity (game after divine divinity and before riftrunner) has been put back so it can incorporate full dialogue.

The game should be out the end of april........

Also I think wizards and warriors was pretty good on this score. The accents were great especialy the dwarf at the start when he said "you haven't seen any rats ave yer" every time you went back to him.
Post Sun Apr 25, 2004 7:20 pm
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MC_Renzy
Fearless Paladin
Fearless Paladin




Joined: 04 Nov 2001
Posts: 226
   

anyone here know for certain that beyond divinity has full spoken dialogue?
Post Mon Apr 26, 2004 5:47 pm
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Navaros
Eager Tradesman
Eager Tradesman




Joined: 10 May 2003
Posts: 40
   

original poster: check out Vampire: The Masquerade - Redemption. it has fully-spoken dialogue and it mostly never gets boring except maybe one or two times when your Mistress starts jabbering on but you can always skip those dialogues so no worries
Post Mon Apr 26, 2004 6:08 pm
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Lanael
City Guard
City Guard




Joined: 09 Jul 2001
Posts: 147
Location: lyon - France
   

Xenus will have full spoken dialogues too !
And, yes, it's an action/RPG but with 30 skills and a like gothic in the big big terrain with progressive loading.

But who cares ? :/
Post Mon Apr 26, 2004 9:55 pm
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

quote:
Originally posted by MC_Renzy
anyone here know for certain that beyond divinity has full spoken dialogue?


Beyond Divinity definitely has full spoken dialogues...with the exception of the Battlefields, which are randomly generated so it's a bit hard to voice.
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Post Mon Apr 26, 2004 10:09 pm
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DBear
Village Dweller
Village Dweller




Joined: 29 Apr 2004
Posts: 18
Location: East of Eden, West of Memphis
Full spoken dialogue games
   

Evil Islands was another one with full spoken dialogue. It also had written text of the speech.
Post Thu Apr 29, 2004 6:21 am
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piln
High Emperor
High Emperor




Joined: 22 May 2003
Posts: 906
Location: Leeds, UK
   

Don't know if this is right or not, but I heard that vowel sounds (if that's the right term) are always pronounced the same way in Japanese, regardless of the composition of the whole word. So it's possible to record a bunch of samples that can be assembled into any word - this has been used in some games that have had features cut for Western release (or that simply haven't had a western release ). Eg, in the new multi-player Zelda game, apparently there's a game mode where a character shouts encouragement to the players, including the names they typed in; and Mojib Ribbon, where levels can be made out of any text file, and the text is read out as it passes by.

The place I'm working at bought Ananova (not really sure if anyone outside the UK will have heard of it - a computer-generated newsreader, much like all those Japanese virtual pop stars), and I always assumed they used pre-recorded speech and just lip-synched it, but no - they use some kind of speech synthesis that works from text files marked up with HTML-style tags to denote pitch, intonation, emphasis, etc.

We've already seen games that construct NPCs' sentences on the fly to respond to players' queries (like Daggerfall) - I'd love to see that coupled with decent speech synthesis. I know it's a long way off, but it would be much more efficient in terms of data storage, and much more versatile, than recorded voice-acting.
Post Fri Apr 30, 2004 10:51 pm
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