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RPGDot Forums > Gothic - General

Author Thread
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

Better ask TomTom why he didn't make one and send it to me .
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Jaz
Post Fri May 10, 2002 4:58 am
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Gig
Southern Spirit
Southern Spirit




Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters
   

quote:
Originally posted by HubaHuba

The perfect game would be: A game with hundred of cities, with no real line you HAVE to play (your forced into that abit in Gothic).


That almost describes Morrowind to a tee. Let me tell you that, to me, MW is so boring that I'm about ready to quit. I can wander around without direction IRL--why would I need a game to supply that?

As far as I'm concerned, Gothic has nothing to fear from non-linear games. Now that I've been playing MW I realize that non-linear only looks good on paper, freedom is good, complete non-linearity is bad--it makes a game seem pointless.
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Post Fri May 10, 2002 1:56 pm
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Yog Sothoth
The All in One
The All in One




Joined: 01 May 2002
Posts: 1086
Location: Between Space and Time
   

I agree!
The same problem i feel with Daggerfall...
Non linearity doesn't mean always only freedom.
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Post Fri May 10, 2002 2:22 pm
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Luk@$z
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Maybe make sth Fallout-like: when you finish the game you can choose if you want to keep playing(some extra features like the Hintbook in New Reno etc) or not. THAT would be cool, especialy if you can become a lord or baron!
Post Sat May 11, 2002 8:49 am
 


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