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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Guild Wars Preview @ GamesFirst |
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GamesFirst has <a href="http://www.gamesfirst.com/previews/todd/guildwars/guildwars.htm" target="_blank">previewed</a> Guild Wars, a MMORPG from NCSoft. In a crowded market, this is certainly one unique feature:
<br><blockquote><em>What about that whole business model I mentioned earlier? Well of course I have to save the best for last and in the world of online gaming this is a bombshell. Guild Wars will require NO monthly fee. It is a bold move on NCsoft’s part, which could make or break Guild Wars. If they are able to pull if off then we may see a dramatic explosion in the online RPG audience. We all know that person who says they’d love to play, but just can’t rationalize paying ten bucks a month after they’ve already bought the dumb game. Those people add up and they’re exactly who NCsoft wants to capture. Imagine, too, the potential for large-scale warfare since you and your friends can hook up no matter what server they’re on. That coupled with Guild Wars’ easy to pick up and use gameplay promises an interesting future. Just how far in the future is Guild Wars? The game is deep in closed alpha testing as of now with a final release slated sometime in the third quarter of 2004.</em></blockquote> |
Mon Jul 07, 2003 5:56 am |
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Sevia
Guest
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Like many others, I am not happy about paying a monthly fee for online gaming but I do realize it is necessary if the game is to grow, evolve, improve and get fixed(bugs).
Whether or not you like Everquest is irrelevant. It is an immense in depth gameworld that has gone through thousands of changes for better or for worse.
I doubt those changes and additions could have been funded over four years by initial sales of the original box(Which was $29.95 for me in 1999 at Electronics Boutique)
How will Guild Wars improve, expand, upgrade and support customers without continuing funds for the necessary staff?
Any thoughts? |
Mon Jul 07, 2003 6:03 am |
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