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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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Perhaps I'm just dense, but do melee weapons with a dexterity requirement instead of a strength requirement inflict dexterity damage on a heavy hit? Probably not, but it would be great for a thief type character. I believe dexterity gets added to bow damage on a successful heavy hit... _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Mon Jun 23, 2003 9:06 pm |
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Hagen
Counselor of the King
Joined: 18 Jun 2003
Posts: 350
Location: England |
that is an excellent question...and i think, from fighting certain 'people' that yes the dex MUST be added to it because of how much damage they did, i doubt they had 65 dex and 50 odd str |
Mon Jun 23, 2003 10:19 pm |
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Shrapnel
Rocket Scientist
Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ |
Im pretty sure dmg is based on sword skill + the stat req (str or dex)
so yea, a rapier would be ideal for a thief / archer template |
Mon Jun 23, 2003 11:14 pm |
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Irf
High Emperor
Joined: 18 Jul 2002
Posts: 1032
Location: England |
Just to add to this, about bows, every hit is a critical(heavy) hit when using a bow/crossbow, the skill level determines your chance of hitting distance targets _________________ =High Shadow of the RPGDot Shadows=
=Mercenary of the Gothic Rogues=
=Member of the Sixth House= |
Mon Jun 23, 2003 11:33 pm |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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Groovy. It's sniper/assassin time. _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Tue Jun 24, 2003 4:02 am |
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