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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
JE Sawyer continues his forum presence (does he sleep?) with some comments on how he sees unarmed combat in Fallout 3 (hypothetically, of course). Here's a snip from <a href="http://forums.interplay.com/viewtopic.php?t=25421&start=15" target="_blank">this thread</a>:
<br><blockquote><em>If the advantage of firearms is range and damage at the cost of ammo conservation, and the advantage of melee is in reliability and good potential damage from powered weapons at the cost of (usually) range and less overall damage than firearms, then (IMO), the advantage of unarmed should be in flexibility at the cost of range and damage. [More...]</em></blockquote>Thanks, Corwin. And a quick one, <a href="http://forums.interplay.com/viewtopic.php?p=477096&highlight=#477096" target="_blank">Here</a>, he says there won't be any character portraits, but rather pretty detailed, up-to-date models of their party members on the character sheet and inventory screens.
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Fri Jul 04, 2003 2:39 am |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
This just in at the same site:
Well it seems JE also wants to change the NPCs and this time he's suggested the following:
I'd like to allow Persuasion to give the player the potential to control their CNPCs in combat (single selection at a time). CNPCs who are in good health, are not raving psychotics, and are not facing mortal enemies will typically be controllable within the PC's area of influence. Also, in RT, pausing is a must. I honestly can't fathom what the player gains from not being able to pause and issue new commands. _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Fri Jul 04, 2003 2:39 am |
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