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Boobam
Village Dweller
Joined: 10 Nov 2003
Posts: 3
Location: Talala, Oklahoma |
Removal Toggle for Character/Story Helper |
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The question about the Character Helper is simple... too simple:
I have no problem creating (spawning) the helper, but when it comes to getting rid of him, that is another story. There appeared to be no command for "dismissing" the helper, so logically thinking using the same command would cause it to go away. Wrong... very wrong. You can spawn them like rabbits in spring. What is the "correct" way of dismissing a character helper?
Any so I don't make another stupid mistake, what is the best way of ridding the Story Helper as well?
Again, thanks for the welcome to the boards, and your continued patience. _________________ "For what you eat today, you wear tomorrow." |
Fri Nov 14, 2003 2:46 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Just ignore him. In G2 he disappears when you put some distance between him and you. _________________ Webmaster GothicDot |
Fri Nov 14, 2003 3:02 pm |
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Wulf
The Shepherd
Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England |
Removing character helper is not required if used effectively.
Here is a typical example:-
1. Start new game, talk to Diego & let him walk away, (chapter 1)
2. Save game as "start" for example.
3. Insert L25 then possess him, adjust him to your liking (stat's ect')
then do a HERO EXPORT 1 (saves to zen)
4. Load saved game "start" then do a HERO IMPORT 1 you can then save
the game as required.
Good game this "Gothic" _________________ Forever aches my wretched soul, for Chromanin locked in that dark hole, though crypted key i've yet to learn, he knows one day i will return. |
Wed Nov 19, 2003 7:44 pm |
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lestat14
Tremere Vampire
Joined: 24 Jan 2003
Posts: 651
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or you could just kill the character/story helper....you get 100 exp for it too.....
lestat _________________ We are what mortals fear and wish to be...
The Darkness will consume you, and so shall we..
(^) Novice of the RPGdot Shadows(^)
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Fri Nov 21, 2003 5:35 pm |
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