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Minions of Mirth Revealed
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RPGDot Forums > News Comments

Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

I would agree that it's difficult for an indy team to compete with large projects on the graphics side but I think this might be a different case.

MoM is based on Quake II and if I'm not mistaken Josh has at least one previous credit for a Quake II-based game. It may well be that with his previous experience and the existing QII codebase it was faster/better to create a first-person Quake II-based engine than to create (for example) a basic 2D engine from scratch like Spiderweb's.

Any comment, Josh?
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Post Fri Jun 25, 2004 7:43 am
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JRitter
Eager Tradesman
Eager Tradesman




Joined: 23 Jun 2004
Posts: 26
Location: Wishek, ND
   

Hey again...

I don't know if I typed this above or not, but I have 11 shipped retail games to my credit. Some of these, I was the only programmer on. I wrote everything from the creation tools, the rendering engine, AI, multiplayer, even the InstallShield. The games had 4-6 month dev cycles and I was rarely happy with the final product.

Here is a game that I am proud of... it was done in 4 months: http://www.atomicmutant.com and uses an engine I wrote in 1999

I spent 2.5 years prototyping MMORPG tech from a standpoint of user run worlds. In the end, I decided to cut and run to make a fun single player game. Everything you see for MoM has come together in the last 6 months... I should also say that it's written for multiplayer, we do plan on supporting this.. It's "impossible" for us launch good single and multiplayer simultaneously... and have them both be fun/stable. If the single player response blows us away, we will forget about multiplayer for the time being.... otherwise, we'll do the multiplayer expansion... it's a bit in the player's hands.

I do have Quake2 experience and have wanted to do something with the engine for a long time. I also am a big fan of Open Source technology. I have ended up modifying the engine FAR more than I thought going in (initially it was to be strictly a dungeon crawl)... at any rate, everything you see in screenshots and in the video is real. The game runs on Windows and OSX.

We are really working hard to make a fun game. This is the goal. Some people are going to put too much expectation on the game. I can do nothing about this... other than continue to support the game with new features and expansions once we have shipped. MoM is going to be, at the very least, a GOOD rpg at launch... it will be a GREAT rpg as we continue to get feedback and grow

We are working on MoMTest right now... which is going to be a playable release... this isn't a demo; it's a prealpha. We want feedback all along the development process... if it turns into a fiasco and we get bad press for being so open with our development... We will have to go with a smaller group of testers... but I want to try this...

I really hope that this is refreshing... The RPG genre is a very demanding one... and the players are mostly maniacs... It's masochism for sure

-Josh Ritter
http://www.prairiegames.com
Post Fri Jun 25, 2004 8:14 am
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Turpin
Guest






   

I won't be disappointed. I played Everquest for years and would still solely be playing it now if I could play it over a LAN, and the graphics were less than great even when it appeared on the shelves in 1999. The graphics potential of this game, to me, so far, look comparable, if not much better. Good enough for me graphics-wise. And it will be multi-player over a lan and fully moddable! In other words, if you don't like the way something was implemented or designed, you can do it better and post it on PlanetMirth or whatever site will exist to support user-created mods for this game. This way, you're giving people something cool, building on your favorite game, and making a name for yourself in game design. And then you get to play it with your friends on-line or over a LAN! I can think of nothing better
Post Thu Aug 05, 2004 3:48 am
 


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