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Operation_JeDi
Eager Tradesman
Joined: 05 Jul 2002
Posts: 33
Location: Montreal, Quebec |
How the hell do u get out?!! I tried hitting the 5th Shaman and it told me to run away. So i started running away, and when i thought i was gonna get out, TWO "Apocalyptic Templars". They don't die and I have an axe that gives 100 damage. And they're stopping me from putting all the swords into the holes at the gate.
I have no clue what to do....Can anyone help??? (and I know u guys can, so what do i do??) _________________ ---The Force is with me, and not with you--- |
Tue Jul 09, 2002 11:02 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Talking about stupid .... how about trying to escape back into cleared territory instead of forward into unknown dangers? _________________ Webmaster GothicDot |
Tue Jul 09, 2002 11:29 pm |
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TheLonePaladin
Mighty Warrior
Joined: 27 Feb 2002
Posts: 1808
Location: San Francisco, CA |
run as fast as you can. chug a speed potion if you have to. just go all the way back to the very beginning of the temple and run out. then use the rune Xardas gave you so you can go back to his temple. _________________ =Follower of Righteousness=
"Though the gates that stand between the mortal world and the immortal Realm of Chaos are now closed to me, still I would rather die having glimpsed eternity than never to have stirred the cold furrow of mortal life.
I embrace death without regret as I embraced life without fear." |
Tue Jul 09, 2002 11:31 pm |
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Moonslash
Celestial Guardian
Joined: 04 May 2002
Posts: 1378
Location: California, USA |
Re: The Stupid Orc Temple... |
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quote: Originally posted by Operation_JeDi
How the hell do u get out?!! I tried hitting the 5th Shaman and it told me to run away. So i started running away, and when i thought i was gonna get out, TWO "Apocalyptic Templars". They don't die and I have an axe that gives 100 damage. And they're stopping me from putting all the swords into the holes at the gate.
You have so much courage. _________________ =Farseer=
Things are neither completely bright nor dark.
Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate? |
Wed Jul 10, 2002 3:05 am |
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HeWhoHasNoName
Lord of Sorrows
Joined: 25 Apr 2002
Posts: 1500
Location: The Land of Kangeroos |
The first time I did it I actaully managed to kill the templars. I led them to the orc Shamen and they started fighting each other. I got a couple of hits in on the Shamen then got out of there while they were still fighting. _________________ =Moderator of The RPGDot Shadows=
=Member of The Nonflamers' Guild=
=Member of The Sixth House=
=Member of The Sports Fan Club=
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Wed Jul 10, 2002 4:00 am |
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ffbj
High Emperor
Joined: 05 Feb 2002
Posts: 489
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One thing I found myself doing a lot in Gothic was getting in over my head. I entered the sunken tower at 8th level. Very tough to win. I thought: 'I can't hit these zombies they're invulnerable'. Wrong, but they were essentially, to me. I did however manage to deefeat them because of what I consider a design flaw in the dungeon. That's one reason Gothic could still be fun, even when you thought you were tough there were still difficulties. Up until the end when you become totally silly. |
Wed Jul 10, 2002 4:14 am |
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MoonDragon
High Emperor
Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada |
If you're having trouble with the last shaman, just sic 6-9 skeletons on him. They will keep taking jabs at him and he won't be able to fire off that magic of his. Leaves you free to do whatever else you wanna do around there. I've spent about 10-15 mins trying to find different ways of killing him when the game said to run away and I think he managed to hit me with his magic once. _________________ (@) |
Wed Jul 10, 2002 7:48 pm |
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Erb Duchenne
Slayer
Joined: 08 Jun 2002
Posts: 987
Location: malaysia |
Kill the last shamman with the activated Uriziel.
To do that, first you have to back-track, leave the temple, go back to Xardas, let him identify the sword as uriziel, follow his instructions... and finally when you've got the activated uriziel, go back down to the sleeper's temple to finish off the game!
Whoops, did I say too much? |
Wed Jul 10, 2002 11:08 pm |
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InfernalSlayer
Head Merchant
Joined: 13 Jun 2002
Posts: 54
Location: Hell |
you find "strange" sword you give it ti xardas, and when he fixes this you will get uriziel, and then go back tp temple and with uriziel you can kill apocaliptic tamplars and the 5th shaman. _________________ Hell" oooo ! |
Mon Jul 15, 2002 9:30 am |
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XRenegadeZ
Village Dweller
Joined: 30 Jul 2002
Posts: 12
Location: Cali |
It's simple man. Alls you gotta do is run the other way. I don't know why you ran towards the temple, but...... Anyway. Find your way out and give the Strange Sword to Xardas. If you don't have that yet, get it. FAST. Oh, and btw, everything should have respawned on your way back so be careful. Go back to the ugly sonafabitch and pull Uriziel out on him. He can't do anything to you. Then, try to draw the templars out one at a time. Kill them both, open the gate, and check all the corridors in there. Two of the corridors have mummys with tons of boosting potions, so loot them. Then, the game should be cake from there. |
Tue Jul 30, 2002 6:40 pm |
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