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Another Wizardry Newbie Party
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RPGDot Forums > Wizardry 8

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JCC56
Village Dweller
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Joined: 26 Jun 2002
Posts: 2
Location: Cedar Rapids, IA
Another Wizardry Newbie Party
   

Just got Wizardry 8. I haven't played any of the others in the series but am not new to RPGs. From what I've read on this board so far, I know that virtually any party can be successfully played if you focus on the right areas. However, I'd appreciate any feedback on the following party before I spend too many hours in the game. Any particular strengths or weaknesses, attributes I should emphasize or can ignore, any particularly useful spells, etc?

Gnome - Alchemist
Dracon - Fighter
Dwarf - Priest
Faerie - Mage
Human - Bard
Mook - Ranger

All suggestions/comments appreciated. Thanks!
Post Wed Jun 26, 2002 2:34 am
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HiddenX
The Elder Spy
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Joined: 20 Jul 2001
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i would replace one of the magic users with a fighter character for hand to hand combat (Valkyrie, Samurai, Lord). To get all spellbooks you can exchange the priest with a bishop.
Playing with 3 magic users is hard, because they have not enough hit points for tough battles, it is hard to heal 3 weaker characters each round.
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Post Wed Jun 26, 2002 2:56 am
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Bilbo
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I agree with HiddenX, but I would do it a little differently. Drop the alchemist (your ranger can do alchemy) in favor of a monk, which will give you the missing psionic spellbook + a fighter type. Bishops are notoriously hard for Wiz8 newbies (even though you've played other RPGs, you really won't have the hang of Wiz8 until you get to the first town of Arnika or so), so I won't recommend that to you. And you have a pure fighter to experiment with the varieties of weapons you'll encounter. Of course, if you wanted to switch your fighter to a lord, samurai or valkyrie... But it's not necessary by a long shot.

(BTW: swap in the monk as I suggested and you have the Wiz8 demo party which seems to be the standard for first time players;and if you take the demo party and switch a lord for the fighter, you get the party I won the game with first time through.)

Or swap your bard for a ninja. This I don't recommend so much because ninjas are the other notoriously hard class (besides bishop) to develop. You'll also lose the fun of the instruments, unless/until you recruit an NPC bard.

On the other hand, your party is playable as is. You'll just have to develop your bard's fighting skills more quickly to compensate for the lack of a third fighter-type.

Racial choices are for the most part less important than class choices, IMO. There are enough other threads here discussing the pros and cons of various races, so I won't comment further here.
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Last edited by Bilbo on Wed Jun 26, 2002 4:34 am; edited 1 time in total
Post Wed Jun 26, 2002 4:31 am
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In terms of the available weapons and armor, i, too would suggest another heavy char, Lord, maybe, or Samurai.
I also like Bishops, and in this case i would say if you take a Sam instead of the Mage, then the Bishop would replace the Priest, prob'ly not be a Dwarf. Or, of course, if Lord for Priest, then Bish for Mage. (which can work out as a Faerie...)
Post Wed Jun 26, 2002 4:34 am
 
dteowner
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I'll second Bilbo's advice- trade the alchemist for a human monk. A properly developed alchemist can really rock, but only having 1 tank (the ranger and bard count as secondary fighters in my mind) will be a challenge. I'd recommend that you make the bard and monk (assuming you do that swap) female. You'll understand once you get to the first town. It's not terribly important, but it will help a bit.

I'm a real party-composition-nutcase, so I'll be happy to get really nitpicky if you'd like but you seem to be on an excellent course IMO.
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Post Wed Jun 26, 2002 4:56 am
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Danicek
The Old One
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Joined: 15 Dec 2001
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Welcome JCC56.

I just want to say this, because there is not much to add to previous posts.
I just want to add, that your party, as it is, will be playable and most important is if you will enjoy it :].
Post Wed Jun 26, 2002 8:02 am
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TheRaven
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Joined: 21 Jun 2002
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Location: Germany
   

I'm quite a newbie too, but I had no difficulties to build up a bishop
even at the beginning

I picked an offensive spell in air, water, earth and mental realm as early as possible and tried to cast at least one spell in each realm every battle.
And for fire I cast light after every combat and for divine of course heal wounds and bless. I pumped 3 points in the 3 weaker of the four magic schools every level up.
Thus all my realms and magic schools went up quite fast

And a bishop has more HP and SP and can wear better armor (if not faerie) than a mage!
Post Wed Jun 26, 2002 11:25 am
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Bilbo
High Emperor
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quote:
Originally posted by dteowner
the ranger and bard count as secondary fighters in my mind
I agree the bard is really a secondary fighter. At higher levels, you will be wanting him/her for some kind of instrument virtually every combat, and if he/she is on the front line you'll be losing weapon attacks. The ranger, though, can be used as a tank if you're not constantly using him as an alchemist to cast spells in combat (and with a priest and mage in the party, you don't have to overly use the ranger for combat casting). I had my ranger front and center (I thought this was the best position for his scouting; I could be wrong) and he worked out fine. Just if you do put the ranger up front, don't give him a cursed weapon so that he/she can autoswap between bow and sword, as you don't want to lose the critical hits with a bow.
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Post Wed Jun 26, 2002 12:30 pm
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I switch my Bards to Fighter at L11. They then do much more damage whacking stuff than they would with any of the instruments thay get after that. All along i make sure they get their turns at combat, and they catch up really quickly when they switch. (everyone else is some kinda hybrid, usually.)
They keep Magic Screen going, and for combat, play Rousing Drum, then Soulful Sax or Silent Lyre if needed, then blast away. And play Dulcimer as needed.
By level 22 they're fighting just as well as whatever hybrid(s) are with'm.
Post Thu Jun 27, 2002 7:29 am
 
dteowner
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Given that some of the more interesting bard instruments cannot be used by less than level 18 characters, and that the effectiveness of music appears to be tied to level as well as music skill, your bard never really hits the high note (so to speak) if you switch classes at level 11. There's been prior discussions about this and it appears that the gains for a bard after level 22 are minimal. Of course, by that time, you're nearing the end of the game and there's not much motivation to change classes anyway.

To each his own, though. If it works for you, go for it!

edit: forgot to mention- how did you get the soulful sax? Perhaps.... murder???
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Post Thu Jun 27, 2002 11:13 pm
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JCC56
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Thanks to all for the comments and suggestions, gives me something to think about. I like the concept of an Alchemist but I didn't want to do without the Ranger. However, I hadn't noticed that the result was double coverage on Alchemy with no coverage of Psionic. Because of that, I'll probably drop the Alchemist in favor of a Monk as suggested. The Lord, Valkyrie, and Samurai are interesting as well. Guess I'll just have to play a second time with a completely different party from the first.

Thanks for taking time to give some tips to a Wiz8 newbie. Now....off to gather my party!
Post Thu Jun 27, 2002 11:58 pm
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dteowner
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Enjoy!

As I've said in several other threads, I restarted the game 5 times before taking a party all the way to the end. Don't be afraid to try something "interesting". If it doesn't pan out, take your lessons and design the "New, Improved, Perfect Party".
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Post Fri Jun 28, 2002 12:55 am
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A L22 Bard can't do as much damage (even with the "more interesting" instruments) as a L10 Fighter who's had a total of 22 levels to build Combat skills and attributes. Especially one with X-cal or Giant's Sword, neither of which a Bard can wield.
To get the sax, recruit Saxx, give him anything from Party inventory & take it back. Then right-click the sax into a PC's pack.(gotta have an empty slot) Drop the sax onto the ground, then dismiss Saxx, and pick up the sax. This also works with any toher RPC, eg. Vi's Stun Mace.
Post Fri Jun 28, 2002 1:16 am
 
Bilbo
High Emperor
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Joined: 12 Mar 2002
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Location: New York
   

You already know my first party, which I won the game with. As it was an import party, I never really had the temptation to restart with a new party (unlike Dteowner) until I finished the game once through. Nor did I ever switch classes.
My replay party, which I designed for variety, is:
Samurai, Ninja, Monk, Valkyrie, Gadgeteer, Bishop.
It's tougher to work with, but it's fun playing 5 new classes. I have similar coverage (lacking scouting and music this time, but gaining more fighting and criticals and adding engineering), with lots of potential for stronger characters later in the game. I initially missed having separate pure casters for mage and priest spells, but once they hit level 5 so my hybrid classes took full effect the loss started fading.

Have fun with whatever party/parties you go with.
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Post Fri Jun 28, 2002 1:45 am
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dteowner
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quote:
Originally posted by Anonymous
To get the sax, recruit Saxx, give him anything from Party inventory & take it back. Then right-click the sax into a PC's pack.(gotta have an empty slot) Drop the sax onto the ground, then dismiss Saxx, and pick up the sax. This also works with any toher RPC, eg. Vi's Stun Mace.


This is very interesting. If it can be confirmed, I'd like to see it added to our FAQ. Michael C, I believe you are the guy we prod for this sort of thing now that Danicek is learning obscene marching cadences...
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Post Fri Jun 28, 2002 5:11 am
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