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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Reading Gamers' Minds - BioWare Interview @ GameSpot |
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A feature titled <a href="http://www.gamespot.com/news/2005/07/01/news_6128476.html" target="_blank">Reading Gamers' Minds</a> has an interview with BioWare's Kevin Martens - lead designer for Jade Empire - on the "psychological factors" in game design. There's also comments in the intro from Bill Roper and others. Here's a bit from the intro:<blockquote><em>You think you're playing the game, but maybe it's playing you.
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<br>It may sound a little harsh, but good game designers know how to con the player. They have a bag of tricks they use to push and pull the player in particular directions. And, if they're good at it, you won't even know you've been had.
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<br>Game designers, it seems, have to have a bit of psychologist in them, guessing how players will react and pushing and pulling them in the right direction. "All great designers should have a clear idea of what players are like and what they might be thinking," said Gordon Walton, former Sony Online and Maxis producer (he executive-produced The Sims Online). Walton, now a consultant, said it's really all about making the player feel smart. </em></blockquote> |
Tue Jul 05, 2005 10:25 pm |
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omar9417
Guest
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Damn u guys knows what gamers like me want on a video game
im a XBox owner and i only have youre games u guys ROCK!!! |
Tue Jul 05, 2005 10:28 pm |
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