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Garrett
Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany |
The Fall - Last Days of Gaia, a new RPG announced |
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Silver Style (Gorasul, Soldier of Anarchy) has announced a new RPG called The Fall - Last Days of Gaia. The title is a 3D-game, set in a post-apocalyptic world. An english press-release is coming tommorow, until then we have three screenshots for you. Thanks to our buddy Andy from <a href="http://www.yiya.de" target="_blank">YiYa</a> for the hint.<br><table cellpadding="5" cellspacing="5" align="center"><tr><td><a href="http://newspics.rpgdot.com/imageview.php?dir=gallery/910/Screenshots/&name=the_fall_shot_01.jpg" target="ImageView"><img src="http://newspics.rpgdot.com/gallery/910/Screenshots/tn_the_fall_shot_01.jpg" border=0 alt="Display full image"></a> <a href="http://newspics.rpgdot.com/imageview.php?dir=gallery/910/Screenshots/&name=the_fall_shot_02.jpg" target="ImageView"><img src="http://newspics.rpgdot.com/gallery/910/Screenshots/tn_the_fall_shot_02.jpg" border=0 alt="Display full image"></a> <a href="http://newspics.rpgdot.com/imageview.php?dir=gallery/910/Screenshots/&name=the_fall_shot_03.jpg" target="ImageView"><img src="http://newspics.rpgdot.com/gallery/910/Screenshots/tn_the_fall_shot_03.jpg" border=0 alt="Display full image"></a></td></tr></table>
update: Here's the english press release as released on <a href="http://www.rpgcodex.com" target="_blank">RPGCodex</a>:<blockquote><em><b>The Endtime has begun: THE FALL - LAST DAYS OF GAIA</b>
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The Berlin/Germany based studio Silver Style Entertainment develops THE FALL - LAST DAYS OF GAIA for PC, an innovative Post-Apocalyptic Role Playing Game with tactical combat and a highly original, disturbing storyline. The game is scheduled for Q1, 2004.
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THE FALL will be the first 3D-RPG set in an endtime scenario on the market. Current Project Status is about 70% completion.
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THE FALL guides the player into the post-apocalyptic world of 2083 where mankind has fallen back into a primitive anarchic state. The player will explore a huge territory which was formerly part of the south of the US and is now a fascinating place full of danger. A dramatic, novel-like plot unfolds in twists and turns and captivates the gamer from the first minute of playing.
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THE FALL is easily accessible for the novice and literally draws the unexperienced gamer into the plot while at the same time the game offers a level of deepness and detail which excels existing Core-RPG standards. The top notch in-house developed engine of THE FALL displays an unbelievable realistic 3D world as well as highly detailed characters. Each and every of the more than 1000 NPC in the game has its own look and its own social life and daily schedule.
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THE FALL gives the player a high degree of freedom. Besides the main plot there are more than 150 sub-quests. However, the player never gets lost in the game world; he is very well guided through the story.
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THE FALL comes up with an unique combat system. The traditional difficult spot of 3D-Role Playing Games, the often dull or repetitive combat is actually one of the main strengths of THE FALL. Battles are scalable so that the player can choose any level of involvement: Combat can be accelerated and automated by the players who are mainly interested in the story and the character development. Vice versa, the tactical player may make each and every combat decision himself. He can fight every battle as a challenging tactical game in itself which may be several hours long.
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Carsten Strehse CEO of Silver Style comments: ?THE FALL will inspire every RPG fan. The unique features, the very deep story and our very strong in-house engine are perfect qualifications for a stunning gameplay experience. Because of the quality of the game and the fact that THE FALL will be the first endtime 3D-RPG on the market we feel absolute confident about its success.?</em></blockquote> |
Mon May 10, 2004 8:31 pm |
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_gator
High Emperor
Joined: 28 May 2003
Posts: 530
Location: Kentucky |
quote:
Combat can be accelerated and automated by the players who are mainly interested in the story and the character development. Vice versa, the tactical player may make each and every combat decision himself. He can fight every battle as a challenging tactical game in itself which may be several hours long.
Is it just me or does this seem contradictory? Usually with good tactical combat, one has to think about what one is to do and make good decisions to actually win the combat.
If you can just "accelerate and automate" that process, where is the challenge? |
Mon May 10, 2004 9:28 pm |
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