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Biggest Problems for Gothic
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RPGDot Forums > Gothic - General

Author Thread
Lysander
Protector of the Realm
Protector of the Realm




Joined: 09 Apr 2002
Posts: 265
   

By my reckoning:

*Too linear/lack of different endings/lack of huge end battle.

*Game/Story can easily be messed up by doing things early. For example, I had a focus, the Almanac, and some other stuff before I knew what they were. I also slaughtered the Orc town before I met Ur-Shak. And I went to Stonehenge before the focus search, leading to frustration at the seemingly invincible guardian. I spent a while trying to knock him off a cliff.

*Monster clipping. The bodies of monsters go through objects, like tree stumps and rocks.

*Combat system. Just plain poor for more than one enemy.

*Controls.

[ This Message was edited by: Lysander on 2002-04-09 15:53 ]
Post Tue Apr 09, 2002 8:45 pm
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Rawis
Gorthaur
Gorthaur




Joined: 01 Apr 2002
Posts: 1861
   

I like the controles and the combat system...
Post Tue Apr 09, 2002 9:10 pm
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Lysander
Protector of the Realm
Protector of the Realm




Joined: 09 Apr 2002
Posts: 265
   

quote:

On 2002-04-09 16:10, Rawis wrote:
I like the controles and the combat system...



Really? The lack of mouse bindability was annoying, and the strange key combinations were hard to get used to.

As for the combat system, the way it locks on to one enemy and you can only damage that enemy even though your swing goes through others is stupid. It's what made the skeletons hard; you've got 4-8 of them dancing around you, hacking from all sides, and you can only hit one, and he just jumped out of range.
Post Tue Apr 09, 2002 9:28 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

The controls weren't that bad. I learned them quickly. The combat system on the other hand did lack finesse.

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Post Tue Apr 09, 2002 9:32 pm
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Lysander
Protector of the Realm
Protector of the Realm




Joined: 09 Apr 2002
Posts: 265
   

quote:

On 2002-04-09 16:32, Val wrote:
The controls weren't that bad. I learned them quickly.


Yeah, they're not bad once you get used to them, but they could've been better with little effort. And maybe it was just my computer, but in big fights, sometimes the controls would get stuck.
Post Tue Apr 09, 2002 9:35 pm
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ffbj
High Emperor
High Emperor




Joined: 05 Feb 2002
Posts: 489
   

I liked the combat controls. Surrounded by 8 skeletons, that seems like a tactical error to me. Though there could have been some kind of round attack to contact more than one enemy. I always used the mouse/keyboard combos, everything seemed to work better.
Post Wed Apr 10, 2002 8:34 pm
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Lysander
Protector of the Realm
Protector of the Realm




Joined: 09 Apr 2002
Posts: 265
   

quote:

On 2002-04-10 15:34, ffbj wrote:
I liked the combat controls. Surrounded by 8 skeletons, that seems like a tactical error to me.


It would be if there was another option. No matter how much I move, they always crowd around. They're programmed to try and get behind you.
Post Wed Apr 10, 2002 8:57 pm
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Rawis
Gorthaur
Gorthaur




Joined: 01 Apr 2002
Posts: 1861
   

Well, its pretty realistic, it must be pretty hard to attack more than one enemy with one attack...
Post Wed Apr 10, 2002 9:47 pm
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Max Killen
Exalted Potentate
Exalted Potentate




Joined: 04 Dec 2001
Posts: 1112
Location: Why not Minot?
   

quote:

On 2002-04-09 16:10, Rawis wrote:
I like the controles and the combat system...



I like cleaning my eyes with tooth picks
Post Wed Apr 10, 2002 9:49 pm
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Gizben
Eager Tradesman
Eager Tradesman




Joined: 06 Apr 2002
Posts: 44
Location: Paineel
   

Wasn't Lysander the potion guy in Khalim Land or whatever in Diablo 2?

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Post Thu Apr 11, 2002 12:35 am
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Lysander
Protector of the Realm
Protector of the Realm




Joined: 09 Apr 2002
Posts: 265
   

quote:

On 2002-04-10 19:35, Gizben wrote:
Wasn't Lysander the potion guy in Khalim Land or whatever in Diablo 2?



I don't know, never played it.

Lysander means "the one who will free us" in Greek.
Post Thu Apr 11, 2002 3:38 am
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Lysander
Protector of the Realm
Protector of the Realm




Joined: 09 Apr 2002
Posts: 265
   

quote:

On 2002-04-10 16:47, Rawis wrote:
Well, its pretty realistic, it must be pretty hard to attack more than one enemy with one attack...



Not with a cross swing, which is mostly what I used. In fact, with the heavier weapons, it would be hard *not* to hit other things.
Post Thu Apr 11, 2002 3:39 am
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

According to the Gothic2 preview the combat controls will be a lot better in part 2.

I personally think G2 will have less bugs because PB now know their engine and can concentrate on using existing tools to create a new game.
Post Thu Apr 11, 2002 12:16 pm
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Divine
Guards Lieutenant
Guards Lieutenant




Joined: 05 Feb 2002
Posts: 163
Location: Canada
   

Good luck PB! But I must admit that the monsters looked pretty funny when half of them was sometimes getting stuck in the rocks...
Post Thu Apr 11, 2002 5:10 pm
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ffbj
High Emperor
High Emperor




Joined: 05 Feb 2002
Posts: 489
   

Try framing skeletons. Fighting in the the caves you can draw them back to a doorway and 'frame' them in the doorway, thus fighting them one at a time. Lysander is a character from a Greek play, not sure which one. Another example
of the 'borrowing' of words.
Post Thu Apr 11, 2002 5:59 pm
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