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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
D&D Online: Interview @ Warcry |
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Thanks to Mystery from Warcry for letting us know that they have posted an <a href="http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=102&colid=3522" target="_blank">interview</a> with Cardell Kerr who is a Senior Game System Designer for 'Dungeons & Dragons Online' at Turbine Entertainment.<blockquote><em>Rules translations weren’t the only thing about which I was concerned, however. I still had that tingle for the old times spent peering over the DM Screen at the miniatures and dice spread out over a table in a friend’s basement. Could an online game, particularly one that catered to a massive audience, maintain the DM dynamic?
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<br>“This is one of those topics where we put a great deal of thought into it,” responded Cardell. “We came up with point and counterpoint what it takes to be a good DM in an online world. What will a DM be able to do? We all know the answer in a pen and paper setting: Whatever you want. The golden rule of the [Dungeon Master’s Guide] is that you’re the person in charge.”
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<br>“Therefore,” he continued, “after talking about that for a good chunk of time, we decided that we’re going to focus first on the base game before determining what things the DM is going to want to change.”</em></blockquote> |
Tue Jun 22, 2004 2:53 am |
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Ammon777
Warrior for Heaven
Joined: 20 Apr 2002
Posts: 2011
Location: United States |
either this game will be a huge surprise success OR its gonna flop bigtime. |
Tue Jun 22, 2004 2:54 am |
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