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First person mod...
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RPGDot Forums > Gothic - General

Author Thread
Alistair
Guards Lieutenant
Guards Lieutenant




Joined: 01 Feb 2002
Posts: 151
Location: Cambridge, England
First person mod...
   

I've altered the camera system to give a first person view when standing still, running, swimming, or using a bow.

I've left melee combat in third person, as it basically doesn't work in first person... however, in melee combat, you can pull the camera right back for the same kind of panoramic views seen in VisiGothic.

When I've sorted hosting out, I'll make it available.

Can I post screenshots here somehow?

A.

PS: Wasn't Morrowind disappointing
Post Thu Jun 13, 2002 6:01 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Alistair!
I was beginning to wonder where you went and now I know. Good to see you. And several people will think it's good to see first-person.

To post screenshots you'll need to have them posted on a dedicated server. Either post a link or use the [img] tags.
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Post Thu Jun 13, 2002 6:08 pm
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Baalcipher
Humanoid Typhoon
Humanoid Typhoon




Joined: 30 Dec 2001
Posts: 844
Location: Industrial Wasteland, USA
   

I'll host your screenshots if you need it. email them to baalcipher@yahoo.com
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Post Thu Jun 13, 2002 6:11 pm
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Alistair
Guards Lieutenant
Guards Lieutenant




Joined: 01 Feb 2002
Posts: 151
Location: Cambridge, England
   

Ok, mailed you half a dozen shots. Thanks.

I think I'll try and find some server space and host this mod myself, as a bit of a learning experience.

Can anyone recommend a decent, professional, and cheap/free provider? I'll need to host this mod (a few hundred k) and my next full scenario, The Trial, which will be about 50 MB.

A.
Post Thu Jun 13, 2002 7:00 pm
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Baalcipher
Humanoid Typhoon
Humanoid Typhoon




Joined: 30 Dec 2001
Posts: 844
Location: Industrial Wasteland, USA
   

Who's the guy sendimg me the introduction on ADSL? Its from rpgdot.

From:"team" <team@rpgdot.com>
Subject: Hi,introduction on ADSL
Date: Thu, 13 Jun 2002 09:47:05 -0500

Apparently the file named footer.bat has some type of infection. Nice try.


I'll post the images you sent in a bit Alistair.


I just gotta shrink em.
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Last edited by Baalcipher on Thu Jun 13, 2002 11:50 pm; edited 1 time in total
Post Thu Jun 13, 2002 10:57 pm
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Baalcipher
Humanoid Typhoon
Humanoid Typhoon




Joined: 30 Dec 2001
Posts: 844
Location: Industrial Wasteland, USA
   

quote:
Originally posted by Alistair
Ok, mailed you half a dozen shots. Thanks.

I think I'll try and find some server space and host this mod myself, as a bit of a learning experience.

Can anyone recommend a decent, professional, and cheap/free provider? I'll need to host this mod (a few hundred k) and my next full scenario, The Trial, which will be about 50 MB.

A.

Ask RPG.com if they havent contacted you already
I can handle the screenshots for now. I picked the 3 that really showed the mod's best features.
I put them up in here



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Post Thu Jun 13, 2002 11:41 pm
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Guest







   

Cheers. I've now removed the monster names as well, so you don't get a 'Scavenger' label to tell you if something's in range.
Post Fri Jun 14, 2002 7:00 am
 
HeWhoHasNoName
Lord of Sorrows
Lord of Sorrows




Joined: 25 Apr 2002
Posts: 1500
Location: The Land of Kangeroos
   

Wouldn't that make the game harder?
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Post Fri Jun 14, 2002 7:05 am
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Guest







   

A little.

It means you actually have to look where you're aiming. You do still get the monster's/person's health bar to tell you that something's in range.

In real life, when you see a giant killer chicken, it does not have its name above its head.

A.
Post Fri Jun 14, 2002 12:17 pm
 
sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Do giant birds have health bars, or become illuminated upon entering sight?
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Post Fri Jun 14, 2002 3:04 pm
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