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Telasaro and stupid rats!
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RPGDot Forums > Morrowind - Spoilers

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His Master's Voice
Village Leader
Village Leader




Joined: 09 Jun 2002
Posts: 79
Telasaro and stupid rats!
   

It's no joke. Rats are stupid! In Telasaro, there's a room to the left on the lower level which has a rat blocking the door. I can hear it squeaking and can see it's tail sticking through the door. When i try to open the door, its tail wags about but it wont move out of the way so the door is completely jammed and wont let me through.

My other question is that i cant find the person i am supposed to escort. She said she thought it was safe enough to go down on her own but i cant seem to find her. Is she already dead? Has she turned into a zombie? Is she stuck in that stupid rat room?
Post Sat Jun 15, 2002 11:06 pm
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mOoNiE
Village Dweller
Village Dweller




Joined: 06 May 2002
Posts: 19
Location: Toronto, Ontario, Canada
   

I've had a few encounters with rats and other things blocking doors. If you have a fireball spell, you can hurl fireballs at the door until the rat dies, or you can use the "fixme" console command to try and get in the room. Fixme is used when u get stuck on a rope or something, but it also comes in handy in this case.

Hope it helps
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"I like work, it fascinates me. I can sit and look at it for hours."
Post Sun Jun 16, 2002 7:40 am
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Pinnen
Wearer of the Hat
Wearer of the Hat




Joined: 19 May 2002
Posts: 7092
Location: The Sandy Beach Resort
   

Or use the "tcl" console command, wirhout qoutes to turn collisions of. Go through the door, tcl again to restore collisions and whack the stupid f*ck on the other side. This is not cheating, itīs compensating bad AI
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CaptainWorshipperNonFlamer

CrossTopicBaner
Post Mon Jun 17, 2002 4:55 pm
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His Master's Voice
Village Leader
Village Leader




Joined: 09 Jun 2002
Posts: 79
   

thanx yall. fixme didnt seem to work (maybe i typed it wrong). i put wireframe on to see if there were any obstructions stopping the rat from moving but then decided to reset actors and the rat appeared at the other end of the room leaving a free doorway. but thnx anyway.
Post Mon Jun 17, 2002 5:26 pm
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