RPGDot Network    
   

 
 
World Wide War 1943
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Mourning: Interview @ Inside Gamer Online
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Mourning: Interview @ Inside Gamer Online
   

'Mourning' Lead Designer Dan Antonescu has been <a href="http://insidegameronline.com/index.php?view=features&id=66" target="_blank">interviewed</a> at Inside Gamer Online. Here's one of the responses:<blockquote><em><b>IGO: That certainly is respectable and will definitely do its part in Mourning’s outcome. Speaking of Mourning’s outcome, one of the main innovations in the game will be the bloodline system. Can you tell us a little about that?</b> <br> <br>DAN: Well, Mourning is unique because of many things, and the bloodline is certainly one of them. The bloodline system was an idea rising up from our open brainstorming sessions with the guys from our community. The main point was that the current habit among most MMO players is to make a guy, play with it for a while, max it out eventually, then get bored with it, put it somewhere for safekeeping and then rolling another character. The two main reasons for such behavior is boredom of the game play, and the limitations of class-based systems. (Note: Mourning does not use the conventional class-based system found in most massively multiplayer games today. Like games such as Ultima Online, Mourning uses a skill-based system and does away with levels.) Noticing that, the obvious solution is to embed this behavior in a game play system, and from that came the bloodline system. This system will let players have their attachment feelings, but will switch them from their characters to their bloodline. This way they will play with a character, and when the usual time for that player character’s retirement would come to a close, that character will be replaced with its offspring, offering new challenges and letting the player change their game play style too by trying different approaches while keeping their previous work stored in their bloodline characteristics.</em></blockquote>
Post Tue Sep 14, 2004 10:32 am
 View user's profile
Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

Sounds really good! In fact it sounds a lot like Darkfall (which is great)
_________________

www.shadowpool.com
www.darkfallonline.com
Post Tue Sep 14, 2004 10:33 am
 View user's profile
Test
Head Merchant
Head Merchant




Joined: 04 Sep 2004
Posts: 67
   

It looks and sounds good, but I wonder if it will ever be released...
Post Tue Sep 14, 2004 1:20 pm
 View user's profile
Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

Depends. They are in phase 3 beta. Ive preordered it already. But i also preordered Dragon Empires...
_________________

www.shadowpool.com
www.darkfallonline.com
Post Tue Sep 14, 2004 1:24 pm
 View user's profile



All times are GMT.
The time now is Tue Apr 16, 2019 1:30 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.