RPGDot Network    
   

 
 
Archangel
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Any party creation/optimization software available?
  View previous topic :: View next topic
RPGDot Forums > Wizardry 8

Author Thread
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

quote:
Originally posted by plugh
Thanks! that's eactly the sort of thing I am looking for

Posted: Tue Aug 20, 2002 12:07 pm Post subject:

--------------------------------------------------------------------------------

> not enough fighter characters
already done (I defined enough as 3. Should it be a suer selectable value?)

> not enough characters with healing skills
well, I just checked for one user of eaach spellbook. How would you define a "user with healing powers", so that I can code it?

> no character with thief skills
or locks & traps? ok, I can add that.

> no bard or gadgeteer
sure, why not? it's only a warning and thy are useful for newbies like me? Do you mean warn that there is none of them, or warn if one is present that other is absent? I think it's enough to have either one of them, personally.

> you are missing these important spells: Soul Shield, Elemental Shield ...
How do I figure that out? Isn't it enough to cover all 4 books?

> you are not able to wield the following armor, weapon: CoC, Great Sword,...
hmm, I can see I am going to have to do more research on this. bascially, I will have to find the cheat sheets & find the race/profession requierments for each major weapon/armor.

Thanks for the input. Maybe this will grow into something...

1) 3 fighters is probably right, but it depends on what classes you call fighters. Some (fighter, lord, valk, samurai, monk, ninja) are obvious, but others (ranger, rogue) depend strongly on how they are developed.

2) Checking for healing could be tricky, since spell selection will make a big difference. If you want "heal wounds" right off the bat, you'd have to have an alch, psi, priest, or bishop. For NewBs, it might make sense to limit it to immediate access to divinity (priest and bishop).

3) Definitely check for locks-n-traps. If you're feeling energetic, check for pickpocket too.

4) Since (post-patch) pickpocket blows, rogues are VERY weak. Point 3 above will push the user into a bard OR a gadgeteer anyway, although technically a ninja could cover it (not a good idea for NewBs).

5) Covering 4 books is a good check since you won't be able to control the user's spell picks.

6) I'd probably skip this one. NewBs aren't going to know whether they want certain items anyway, because they won't know what they are. If they care enough to want a specific item before even starting the game, they probably know what the requirements are anyway.

7) An additional one I'd strongly recommend for a NewB is the auto-search skill of a ranger. That's a pretty straight-forward check.

Hope this all helps.
_________________
=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Tue Aug 20, 2002 3:31 pm
 View user's profile


Goto page Previous  1, 2
All times are GMT.
The time now is Tue Apr 16, 2019 12:39 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.