RPGDot Network    
   

 
 
EverQuest - Dragons of Norrath
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Horses... what's the problem?
  View previous topic :: View next topic
RPGDot Forums > CRPGs General

Author Thread
Thorvar
Village Dweller
Village Dweller




Joined: 13 Jun 2002
Posts: 23
Horses... what's the problem?
   

Not sure if this is the right board for it, but this is a "general" CRPG topic. Horses and other mounts are a staple of the fantasy genre in books and traditional tapletop RPGs. Very few CRPGs have included mounts of any kind which were controllable by the player (I realize that there have been a couple of exceptions... but these are rare indeed). My question is.. Why? I see the topic come up on forums for many games. Mounts seem to be a feature many people want. In my opinion, a knight without his trusty steed is well... only half the package (that's just one example). My question to game devs and anyone else who might have an opinion is this... Why no mounts in the vast majority of CRPGs? With gaming technology progressing in leaps and bounds, why does this feature present such a large barrier?

(mods are fast... thanks!)
_________________
"Hammer of the Gods... We drive our ships to new lands... Fight the hordes, singing cry, Valhalla I am coming..."


Last edited by Thorvar on Tue Jun 18, 2002 6:50 pm; edited 2 times in total
Post Tue Jun 18, 2002 6:46 pm
 View user's profile
Warmaster-Horus
Most Exalted Highlord
Most Exalted Highlord




Joined: 28 Apr 2002
Posts: 421
Location: Eye of Terror, Washington
   

Game balance maybe?
_________________
Ater deus praevalo

=Leader of the Horus Heresy=
=Champion of Khorne=
BLOOD FOR THE BLOOD GOD SKULLS FOR THE THRONE
Post Tue Jun 18, 2002 6:58 pm
 View user's profile
Thorvar
Village Dweller
Village Dweller




Joined: 13 Jun 2002
Posts: 23
   

Elaborate please. I don't see how, if properly implemented, mounts would pose a "game balance" issue. Not sure what you mean.
_________________
"Hammer of the Gods... We drive our ships to new lands... Fight the hordes, singing cry, Valhalla I am coming..."
Post Tue Jun 18, 2002 7:03 pm
 View user's profile
ButtOfMalmsey
Village Idiot
Village Idiot




Joined: 07 May 2002
Posts: 785
Location: Mississippi
   

Many RPGs are dungeon crawls. Horses are, generally speaking, going to be too big to deal with in dungeons. However, I don't see why they should not be generally available, and I like what the Dungeon Siege crew did with the mule. Battle Realms, although an RTS, had a neat feature where you could mount nearly every kind of unit on a horse. It was prolly my favorite feature of that pretty good game.
_________________
"It has been a grand journey- well-worth making once."
-Winston Churchill, 1965, on Life

I saw this in a movie about a bus that had to SPEED around a city, keeping its SPEED over fifty, and if its SPEED dropped, it would explode. I think it was called, "The Bus That Couldn't Slow Down."
-Homer Simpson

=Member of the Non-Flamers Guild=
=Member of The Sixth House=
::Captain of the Black Company::
Post Tue Jun 18, 2002 7:13 pm
 View user's profile
Thorvar
Village Dweller
Village Dweller




Joined: 13 Jun 2002
Posts: 23
   

I agree, no horses in dungeons of course (common sense there, but mules as in DS make sense), but most games nowadays also have huge outdoor areas to explore. In many cases the outdoor/wilderness areas are larger than the dungeons/caves/indoor areas.
_________________
"Hammer of the Gods... We drive our ships to new lands... Fight the hordes, singing cry, Valhalla I am coming..."
Post Tue Jun 18, 2002 7:30 pm
 View user's profile
ButtOfMalmsey
Village Idiot
Village Idiot




Joined: 07 May 2002
Posts: 785
Location: Mississippi
   

This was the coolest thing about Ocarina of Time for the N64- you could ride a horse to get around.
_________________
"It has been a grand journey- well-worth making once."
-Winston Churchill, 1965, on Life

I saw this in a movie about a bus that had to SPEED around a city, keeping its SPEED over fifty, and if its SPEED dropped, it would explode. I think it was called, "The Bus That Couldn't Slow Down."
-Homer Simpson

=Member of the Non-Flamers Guild=
=Member of The Sixth House=
::Captain of the Black Company::
Post Tue Jun 18, 2002 8:04 pm
 View user's profile
Thorvar
Village Dweller
Village Dweller




Joined: 13 Jun 2002
Posts: 23
   

Yes, and also in many of the Ultima games.
_________________
"Hammer of the Gods... We drive our ships to new lands... Fight the hordes, singing cry, Valhalla I am coming..."
Post Tue Jun 18, 2002 8:52 pm
 View user's profile
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Why a horse? You could ride a saurus in QG2!

I think the biggest problem today though is money and time. Can game devs really spare the time, money and resources to create all the pretty graphics, animation and AI for a believable mount? If they have a large company with expendable capital backing them, then yes. If not, well it probably won't be included because it isn't considered a requirement for a great game.
_________________
Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound=
Post Tue Jun 18, 2002 9:24 pm
 View user's profile
TheLonePaladin
Mighty Warrior
Mighty Warrior




Joined: 27 Feb 2002
Posts: 1808
Location: San Francisco, CA
   

quote:
Originally posted by Val
I think the biggest problem today though is money and time. Can game devs really spare the time, money and resources to create all the pretty graphics, animation and AI for a believable mount? If they have a large company with expendable capital backing them, then yes. If not, well it probably won't be included because it isn't considered a requirement for a great game.


exactly what i was going to say
_________________
=Follower of Righteousness=
"Though the gates that stand between the mortal world and the immortal Realm of Chaos are now closed to me, still I would rather die having glimpsed eternity than never to have stirred the cold furrow of mortal life.
I embrace death without regret as I embraced life without fear."
Post Tue Jun 18, 2002 11:38 pm
 View user's profile
SuperCowMan24
Blademaster of the Moo
Blademaster of the Moo




Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA
   

if you have morrowind you could make a plugin for a horse, or a guar! YA! ride a guar!
_________________
Moo. Just do it, purse your lips and let out a MIGHTY MOO!

Don't you feel better now?
Post Wed Jun 19, 2002 12:39 am
 View user's profile
ButtOfMalmsey
Village Idiot
Village Idiot




Joined: 07 May 2002
Posts: 785
Location: Mississippi
   

GWAR!
_________________
"It has been a grand journey- well-worth making once."
-Winston Churchill, 1965, on Life

I saw this in a movie about a bus that had to SPEED around a city, keeping its SPEED over fifty, and if its SPEED dropped, it would explode. I think it was called, "The Bus That Couldn't Slow Down."
-Homer Simpson

=Member of the Non-Flamers Guild=
=Member of The Sixth House=
::Captain of the Black Company::
Post Wed Jun 19, 2002 12:49 am
 View user's profile
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

Daggerfall had horses and carts, and they weren't usable in a dungeon... but nowadays when pretty graphics are paramount including horses would just be too expensive in terms of development I guess. But I may be wrong.

GWAR are great by the way!
_________________
Jaz
Post Wed Jun 19, 2002 1:55 am
 View user's profile
Yog Sothoth
The All in One
The All in One




Joined: 01 May 2002
Posts: 1086
Location: Between Space and Time
   

I think the developers gone frightened by the 3D... if you think, in the past games there were already horses: Darklands had them but they were "invisible"... if you was walking in the wilderness without them you walked slower, if you had them you walked faster... and also in the games like Ishar (game serie like Eye of the Beholder) there was a great external part to explore but the visual was first person so there wasn't the necessity of thinking of horses... DaggerFall is the last game in which you can ride a horse... then nothing... gone too complicated?
_________________
=Member of the NonFlamers' Guild=
=Memberof the 6thHouse=
=Member of the SportsFans Club=
=Ex-Baron of the RPGDot Shadows=
Post Wed Jun 19, 2002 7:16 am
 View user's profile
Thorvar
Village Dweller
Village Dweller




Joined: 13 Jun 2002
Posts: 23
   

Hmmm, well EQ has them now (though not a perfect implementation by any means), DAoC has them (horse railroad hehe), and many of the next gen MMORPGS will have them (mounts of some kind, not necessarily horses). I would like to see them in games like NWN, etc... here's hoping anyway!
_________________
"Hammer of the Gods... We drive our ships to new lands... Fight the hordes, singing cry, Valhalla I am coming..."
Post Wed Jun 19, 2002 2:46 pm
 View user's profile
Yog Sothoth
The All in One
The All in One




Joined: 01 May 2002
Posts: 1086
Location: Between Space and Time
   

quote:
Originally posted by Thorvar
Hmmm, well EQ has them now (though not a perfect implementation by any means), DAoC has them (horse railroad hehe), and many of the next gen MMORPGS will have them (mounts of some kind, not necessarily horses). I would like to see them in games like NWN, etc... here's hoping anyway!


oh! (never played that games...) but are they only objects used by the player or are they also part of the game? (so that you can look at them walking and they have a AI) Maybe Val is right telling that the possible problem is a believable AI...
_________________
=Member of the NonFlamers' Guild=
=Memberof the 6thHouse=
=Member of the SportsFans Club=
=Ex-Baron of the RPGDot Shadows=
Post Wed Jun 19, 2002 4:05 pm
 View user's profile


Goto page 1, 2  Next
All times are GMT.
The time now is Tue Apr 16, 2019 8:20 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.