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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Deus Ex: Invisible War - Dev Diary #4 @ TVG |
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Warren Spector has written another Deus Ex: Invisible War <a href="http://www.totalvideogames.com/pages/articles/index.php?article_id=5351" target="_blank">dev diary</a> in anticipation of the Euro release. This entry deals with a subject that keeps popping up when delaing with this game - consoles vs PCs:<blockquote><em>Now that we've done DX on the PC and PS2, and Invisible War on PC and Xbox, I still think the goal, hardware willing, ought to be to deliver the same experience to people, regardless of their platform preference. Do that, and gamers (most of 'em, at any rate) will "get it."
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<br>I don't think you have to dumb down the experience or make a game more action-oriented or less thoughtful for console gamers (as I've been told repeatedly over the years).
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<br>I don't think it's true any longer (if it ever was) that console games have to be aimed at a younger audience than PC games and THAT forces you to make different design decisions.
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<br>And I still don't see the huge difference in playing a game on a TV, in a living room, while sitting on the couch as compared to sitting inches away from a computer monitor somewhere else in the house.</em></blockquote> |
Sun Feb 29, 2004 11:09 am |
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Barghest
Head Merchant
Joined: 23 May 2003
Posts: 70
Location: How in hell do I know? |
What a fool...
(I could witter on, and explain why, but I can't be bothered with Mr. Dumb-it-down) |
Sun Feb 29, 2004 11:11 am |
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That guy is in serious denial if he thinks console games are the equal of their PC counterparts. At least the guy should admit that the existence of consoles has damaged the PC game market |
Sun Feb 29, 2004 6:41 pm |
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Roqua
High Emperor
Joined: 02 Sep 2003
Posts: 897
Location: rump |
"I don't think you have to dumb down the experience or make a game more action-oriented or less thoughtful for console gamers (as I've been told repeatedly over the years).
I don't think it's true any longer (if it ever was) that console games have to be aimed at a younger audience than PC games and THAT forces you to make different design decisions."
Taking these quotes i mind:
"though the UI decisions we made clearly benefited the console version, we made no decisions that we thought would compromise our core gameplay. And we would have made the same decisions even if the game had been PC-only."
Why would they make decisions that benefit a console if they made a pc-only game? Thats like making decisions that would benefit a pc-user in a console only game.
"We eliminated the unnecessarily complex spatial reasoning game associated with the DX inventory screen."
Yes, picking up and dropping things is very tough. Sometimes I would cry.
"I suppose there are players out there who thought it was cool to walk around with a character upgrade but NOT be able to use it. I wasn't among them. Why delay a reward? The player has discovered something cool, either by exploring the gameworld or expending resources to solve a game problem. Why NOT let them install a biomod immediately, without having to find a medbot or go to a separate UI screen to do so?"
If he wasn't among them, why did he design it into the first game? Not being able to use it right away in the first game added to the realism, and I personaly think a big plus for the original Dues Ex was the realistic aspects and undertones of the game. But why dumb down the realism if the pc and console markets are so similar and sophisticated?
"We rolled the augmentations and skills systems of the first game into a single "biomods" system, eliminating the UI subscreen associated with skills (and all the classic-RPG number-crunching associated with that system). Yes, we did this to make the game more accessible. We didn't WANT players worrying about ways to increase their marksmanship by 10%..."
But it wasn't dumbed down to be more accessible right? People really hated that aspect of the original Dues Ex huh?
"This wasn't a console-specific decision, per se, but a gameplay decision"
Yes, I agree. A decision to dumb the game down. Why not just admit it? It is reasonable for a game developer to want to make money. Just admit you dumbed the game down so more people would buy it. We are not idiots, we have jobs and understand business decisions. We understand the business goal of making money.
My question is why use a semi-complex, semi-rpg games good name that already has a fan base that expects certain features in a title that is followed by the number 2, to try and broaden your horizons? Should the show "Sex in the City" throw in some gun fights and action scenes to get me and try and watch it with my wife? Should the director of an intelligent, "thinking" movie take out big words and concepts and throw in a couple fart jokes to get the kids to go watch it with their parents?
If you are trying to build on a name that already has a fanbase, why stick a knife into the fanbases back to get more customers? So they get angry and badmouth your game? And you have to write contradicting editorials to defend your backstabbing? Perosnaly I don't care to much about Dues Ex, it was an alright game to me. If Dues Ex two actually tried to improve on the aspects of the game I might have been excited for it, I would of bought it if they just kept it the same. But I do not understand why they won't admit that they dumbed it down? Why lie? Even the FBOS devs have better excuses.
I don't hate any game developer besides Edios. I lothe them. I wouldn't piss on their janitor if he was on fire. And if any decision maker from that company was on fire I would actually go out of my way to make it worse and more painful. But that is not becuase of Dues Ex, it is for many reasons. And I understand that it is unreasonable but hey, thats how it is.
Why lie when its obviose? We caught you red handed? Why continue to lie? Why do so many people lie, when the truth would be so much more well recieved? _________________ Vegitarian is the Indian word for lousey hunter. |
Sun Feb 29, 2004 7:21 pm |
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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
quote: Originally posted by Warren Spector
When I left Looking Glass, I wanted my new shop's first project to be a small, actiony console game (a game I still hope to make someday!).
If there's no difference between platforms, why would you specifically want to make a console title in the first place? Seems to me that language like "small actiony console game" is exactly the sort of stereotype he's saying shouldn't really exist.
Edit: I see over at Shacknews there's a rumour that Spector is the lead designer for the next Tomb Raider. I know it started as a PC title but it might be the opportunity to make the perfect actiony console title. _________________ Editor @ RPGDot |
Sun Feb 29, 2004 9:38 pm |
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Man, I'm sure the true Spector got killed and replaced by his evil, $$$ loving twin. R.I.P. |
Sun Feb 29, 2004 10:58 pm |
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Jadar
Eager Tradesman
Joined: 29 Dec 2003
Posts: 27
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I'd be willing to evaluate this game based solely on its own merits, reguardless of any expectations from the original, ignoring the console vs. PC debate, I would even pretend this wasn't a Warren Spector product and all that that implies; unfortunately I cant because the one thing I won't do is pay $50 for a 10 hour game. Even with Go Gamer selling it for $25, I'm still reluctant to fork over the cash. Eventually I will find out if the game is worth all the acrimony; maybe when it drops below $20 or Eidos whores it out as a bundle item. |
Mon Mar 01, 2004 1:06 am |
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Or just save yourself the time and money and just play System Shock 2 again. You'll enjoy yourself and not feel dirty in the morning. |
Mon Mar 01, 2004 4:03 pm |
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niteshade6
Guest
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I finaly broke down and bought the game. It's ok, if it didn't have the Deus Ex title, I'd probably think it was a pretty decent game. It's just that the spectre of what might have been haunts it like crazy. |
Mon Mar 01, 2004 8:31 pm |
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