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It isn't a "classic RPG" by any means, instead it's just a kid name-dropping a load of games in order to sell his bad FFVII fan-fic styled with graphics put into an engine. Unfortunately, where he will pull scripting or anything else really need to make a game is beyond me. He claims to have a design document, but is polling up a storm on the only part of his site he has working, the forum (no surprise there), which has a load of elementary and useless design points in light of the fact that the design document was claimed to have been finished already. This was in response to people asking what the hell the game was about, especially after the kid tried to claim it a "classic RPG" and then say it will have RT combat.

Really, folks, this title was only covered as a joke on the kid and to mock his clueless presumption to attention-whore for people to make his game for him, based on his really crappy writing. Kinf of like the innumerable mods and other crap projects that are started and fueld only on cool ideas and not a clue at all. I have nothing against real indie developers, they do a good job, but kids like this attention whore, who have nothing to show but a "kewl idea!" and a load of comparisons that don't match up, should be openly mocked until they get a clue to stop wasting our time until they have a real idea of what they are doing. They should also be taught to stow comments about real work before they have anything to show for it. Or that they make claims that turn into lies once they gradually decide how their game was made (do a Google on SeanyD and "Omega Project" and see where and how this kid has cluelessly spammed his project - early forms included Diablo 2 others as examples of "classic RPGs").

Right now, SeanyD doesn't see the need for scripters, instead the main focus is on graphics and one writer, one programmer, a couple of sound guys. Given the only writer's "writing" in describing the setting with a generic sci-fi hive city, I'm not too impresed. Restricted Area had obviously far better talent and writing behind it, and they obviously weren't trying.

This kid has been milking this for attention since around June, with nothing but a sketchy collection of crappy fanfics and some artwork to really describe the game. Oh, and use Fallout, Baldur's Gate, and some other titles to name-drop, and it finally gets revealed about a week ago that the game would have RT combat. Mmmm, vaporware. Just like Alfrad and CONFLICT: Omega.

-Rosh
Post Thu Oct 27, 2005 9:14 pm
 
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Sorry, forgot to note that the above is about the "Omega Project", which has been an amusing little trainwreck since the clueless kid spammed it onto our forums with nothing to show for it except a spamming advertising post with name-dropping and no real coherent backstory, setting, or game detail behind it.

- Rosh, NMA
Post Thu Oct 27, 2005 9:20 pm
 
mogwins
Village Leader
Village Leader




Joined: 15 Jan 2002
Posts: 99
Location: Wales
   

quote:
Originally posted by Gorath
Blinkered? Or realistic?

If a project is important enough to spend years on it, donīt you think itīs a good investment to work two weeks per year in total to create / maintain an attractive website, establish contacts and send out carefully chosen material or polished screenshots?

Our time is limited. Itīs only natural to go the way of least resistance. Weīll mostly post whatīs easiest to find. The safest way to get coverage is: deliver the material - and make it as easy to use as possible. More work for us means less coverage for you.


You're correct, of course. But at some point comes the line between the commercial Indie developers, whom have no excuse not to provide you with materials if they ever want any chance of turning a profit, and the hobbyists who do it out of pure love of the genre.

With the hobbyists, you get the game for no cash outlay, but you often have a small price to pay in that you have to spend some time to hunt it down. They spend all their man-hours (and it frequently is one person) crafting the game, not doing the publicity. That's what they enjoy, and that's what they're good at, so that's what we should let them do. I guess I thought you guys, as disseminators of CRPG information, might be able to help us out a bit the hunting part. Or at least let us know there's quarry to be had. And during this time of a lack of pheasant, I'll happily eat pigeon!
Post Thu Oct 27, 2005 9:51 pm
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Thanks again for all the feedback. I certainly don't mind doing this weekly - fortnightly...the biggest problem is finding enough projects to follow. I'm not fundamentally opposed to bolding the newsbit - I'll think about this further. Obviously, some readers will think this is more important than 27 Oblivion newbits but others won't.

@mogwins, I'm happy to try and do the hunting part but Gorath is right that indies could help themselves by simply firing off an email, if absolutely nothing else. Yes, they prefer the creating but presumably they want people to enjoy their work. Still, we'll see what we can find.
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Post Thu Oct 27, 2005 11:21 pm
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mogwins
Village Leader
Village Leader




Joined: 15 Jan 2002
Posts: 99
Location: Wales
   

quote:
Originally posted by Dhruin

@mogwins, I'm happy to try and do the hunting part but Gorath is right that indies could help themselves by simply firing off an email, if absolutely nothing else. Yes, they prefer the creating but presumably they want people to enjoy their work. Still, we'll see what we can find.


Yeah, I do see Gorath's point actually. It's not a huge amount of time to shoot off a few e-mails and to register your games at a few indexing sites. And it all costs nothing.

Thanks again for the effort Dhruin. Happy hunting
Post Fri Oct 28, 2005 1:34 am
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cptmaxon
High Emperor
High Emperor




Joined: 19 Jun 2003
Posts: 557
Location: Israel
   

quote:
Originally posted by Anonymous
Sorry, forgot to note that the above is about the "Omega Project", which has been an amusing little trainwreck since the clueless kid spammed it onto our forums with nothing to show for it except a spamming advertising post with name-dropping and no real coherent backstory, setting, or game detail behind it.

- Rosh, NMA


hey guy, it seems you take a big chunk of your own free time, to travel from forum to forum and bad mouth this guy, frankly I could do without the inflamtory posting every where you see a mention of this game,
has it accord to you that some ppl , think classic rpgs are something else entierly honestly what's with the whole if it's not turn based it's not classic approach, and god forbid if it had 3d graphics....
honestly you guys should quiet down, ppl have different opion I for instance consider fallout a classic, but also gothic , gothic became a classic the mintue my char got expalined how to wield a sword, and I could see the improvement in his wielding, no RPG I saw before had done that.
your post are also usually filled with assumptions and not facts please stop... and if you feel a need to post in the forum at least register .
I'm sure you have enough to do without enlighting us poor rpg savages, about the diffuclty of making an indie game...
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Post Fri Oct 28, 2005 6:21 am
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quote:
Originally posted by cptmaxon

hey guy, it seems you take a big chunk of your own free time, to travel from forum to forum and bad mouth this guy, frankly I could do without the inflamtory posting every where you see a mention of this game,



First off, don't presume to put words into my mouth. This is the first forum I have gone elsewhere to make notes about this game. If it seemed to be a bit more lengthy than you are able to digest, then take my advice and pass it by, leaving the posts of those with high WPM for those with obviously far more capable reading comprehensions.

Funny enough, it's about a game that my site decided to cover, for specific reasons. Reasons that anyone with a brain and 5 minutes on the forum in question, or any forum this kid has spammed his advertising upon since July, can piece together.

So of course I would come along and explain what went on. Thanks for NOT reading my explanation post and instead go for "drama".

quote:

has it accord to you that some ppl , think classic rpgs are something else entierly honestly what's with the whole if it's not turn based it's not classic approach, and god forbid if it had 3d graphics....



Then why bill the game as classic style, as it is held in RPG terms, if it isn't going to deliver? You don't see any problem with that kind of dishonesty?

Sheep.

I also didn't make any comment about 3d graphics, because that is a point of style, not a point of design like RT combat being used in a classic RPG. Classic implies the traditional P&P ruleset gameplay. So you might as well have kept that straw man argument to yourself and possibly have seemed less foolish. Possibly.

quote:

honestly you guys should quiet down, ppl have different opion I for instance consider fallout a classic, but also gothic , gothic became a classic the mintue my char got expalined how to wield a sword, and I could see the improvement in his wielding, no RPG I saw before had done that.


"OMG! Teh game has new stuffs in it! Instant classic!"

Now learn what "classic RPG" infers before you try another lame straw man argument. It might help to have read my post instead of skimming and making glaring assumptions about it. "Classic RPG" has a definition that has had a definite meaning since the late 90's, when RPG was being tacked onto anything with a stat system, so therefore the term had to be used to denote the game style of the previous twenty years. You know, when the industry existed long before this kid and likely you were ever born, and chances are I have assembly programs older than you as well.

You also might want to learn HOW the kid used "classic" before you try to make straw man arguments that paint you into a fool. On my forums, and it requires reading. Try to not hurt yourself.

quote:

your post are also usually filled with assumptions and not facts please stop...



Really? About how these people have no design doc, and lied that they have one, because they are still polling about basic game design ideas on their own forum. That stuff just doesn't decide itself in a development culling process. In fact, they are concept-fishing on their own forums, a development method that leaves a lot in regards to integrity. Something I know about, yet you seem to be making the assumption that I don't have any of the facts. That is quite ironic since I think it's a safe bet I have heard of this project and been discussing it long before you decided to chime in.

quote:

and if you feel a need to post in the forum at least register .



You don't tell me what to do, cockroach, especially when you don't bother to get a clue before you decide to berate me. Not regarding NMA, not regarding my posting here, unless Rendelius has something to say about it. Otherwise, I don't give a damn, because I am explaining the reasons why we covered the game, and why the game isn't being taken seriously because there isn't anything to take it seriously, which is a point in turn that would reflect upon RPGDot.

Now I have some chucklehead trying to give me attitude when he can't even be bothered to look at the obvious proof of what I spoke about. Hrm, maybe it DOES take >20 years of development experience to understand that any RPG needs scripting and a lot more work than this kid seems to believe. Oh, and the "complete engine" that he suddenly acquired no more than three months ago, having NOTHING previous to that, and it is now available?

See, things just don't add up when you actually DO know how games are developed.

Such as his "already-finished design document work-in-progress" that is under 20 pages long. That is part of why NMA was mocking this kid, mainly due to the fact that he is making his claims, trying to pull a Carsten with name-dropping how the game will be like, and then he pulls out elements that are nothing like said games. Much like Haris and his crappy Fallout 2 mods that put in poor MMORPG mechanics, losing whatever was good about Fallout, and offer none of what could be considered good gameplay from MMORPGs as it is simply non-stop generic quests and H&S gameplay.

It is, essentially, MST3king the crap without making it overly obvious, giving it enough attention for maximum amusement value when the trainwreck will eventually bloat until it collapses in upon itself. Kind of like how CONFLICT: Omega has imploded a couple of times, losing entire crews and engines, until it is the current stagnation of nothing it is today.

It, too, was spammed about on our forums. Over a year and a half ago.

quote:

I'm sure you have enough to do without enlighting us poor rpg savages, about the diffuclty of making an indie game...


I wasn't doing anything of the sort. I was explaining that anyone who decides to follow this title, dubiously covered by NMA given the obviously lacking background material behind it, shouldn't hold their breath for anything to really come from it. We have been dealing with this kid for the last week, and other vaporware developers that foolishly try to name-drop Fallout or Fallout's gameplay, but then contradict themselves quickly afterwards. Kind of like Alfred's CONFLICT: Omega, which was "highly-anticipated and highly-addictive" before there was even an alpha build. You want publicity? Okay, folks, point and laugh.

Now, if they were to take the project seriously, and drop many of their claims (including using classic RPG in the meaning I was as well, but then decides to throw in RT combat), then I wouldn't see a problem with this project other than the poor development schedule and composition of his development team. There needs to be scripters and more writers, and better writing (like the intro? Does anyone see any resemblence between BG or Fallout in having a single predetermined character that looks flaming gay? (My personal, not professional opinion, there.) Yet BG and Fallout was exactly how this kid was selling his game.

Until that stops, I see no reason to treat him or his project with any seriousness nor respect. I do this so that others may learn from others' mistakes, there ARE people that bright in this world. In fact, I had a couple of modding and full development team leaders thank me for doing this, because it points out those who actually DO some effort to present something that should sell itself rather than trail on the names of other games, and not take the project seriously. Really, this kid is asking people to essentially throw away their hard work, making something that will be stillborn as it is birthed from the compiler, the specific work wasted with a LOT of bad feelings going around. There are more failed projects around than made ones, so I would suggest that you do some personal investigation time and discover how those turn out, and how a clueless lead isn't a good thing, especially when they make contradictory claims in order to spam their project around.

Now, would you care to READ this time, or keep going on your own assumptions without bothering to look at the background info? I would rather not be my usual nasty self on Rendelius' forums, which is why I don't register. I give a bit of info as needed from time to time, but I don't want to really ruin the mood of the place by costantly giving a kick to the seat of some ignorant kid's pants.

-Rosh, NMA-Fallout.com
Post Fri Oct 28, 2005 8:11 pm
 
Guest







   

DUDE! How can you say that?

Google is your friend.

quote:

I want to create something different in a computer game, one where you can play as the good AND bad guys! Like when you read some books where it switches between good and bad guys as the story gets closer to the climatic end so to will this happen in the omega project...only you get to choose what actions these two groups persist in throughout ure gameplaying experience. I want it to be as openended and free as the game Fallout..u could be evil or good depending on ure actions. There should be more then 1 ending to the game as depending on ure actions as the good guys u could ultimately turn them evil by the end and vice versa with the evil guys u play as.


Read this a few times. The rest is phunny.
Post Fri Oct 28, 2005 9:06 pm
 
cptmaxon
High Emperor
High Emperor




Joined: 19 Jun 2003
Posts: 557
Location: Israel
   

That's not your nasty self?

I won't even bother replying to your post , I will only say that while what you might say make sense , you will never ever win anyone from the other side because of the way you say it, most will not even consider your point of view after the first time you insult thier intelligence.
I'll also point out that keeping an open mind about things might be a fresh new approach...

good day
_________________
"We're still flying"
"it's not much"
"It's enough"
Post Sat Oct 29, 2005 6:55 am
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Guest







   

quote:
Originally posted by cptmaxon
That's not your nasty self?


No, because my patience for fools is sorely limited. I, frankly, have the view that there are perhaps a few billion more bipedal cockroaches than there should be. I only consider people to be of worth if they go through life conducting themselves intelligently and to their potential. It is when someone willingly choses to be a fool, or doesn't care to fully act sapiens, that I consider them a bit underserving of my further attention. Just like you are about to become in about thirty seconds when I finish writing this post.

quote:

I won't even bother replying to your post ,



Even if you first lied about me, requiring me to apparently waste my time to address your slander, and fully explain the reasons for why the "title" was covered.

quote:

I will only say that while what you might say make sense , you will never ever win anyone from the other side because of the way you say it, most will not even consider your point of view after the first time you insult thier intelligence.



Really. And your lie to my face was any less of an insult to my intelligence? You certainly have a...charming, if warped view of the world.

quote:

I'll also point out that keeping an open mind about things might be a fresh new approach...



You're right. Lies and mouth-stuffing are far more congenial than the blunt facts and experience given in response to lies and mouth-stuffing.

IRONY!

-Rosh, NMA-Fallout.com
Post Sat Oct 29, 2005 11:00 pm
 


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