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Which camp is the strongest??
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RPGDot Forums > Gothic - General

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Striz
Village Leader
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Joined: 22 Apr 2002
Posts: 93
Location: Atlanta Georgia
   

Are you sure that all Templars are trained to max in 2h? I could be wrong, but I noticed that when they hold their swords, they put one hand on the blade, and one on the handle, holding it horizontally, the same way I held it until i got one point into 2h, because once you get one point into 2h, you hold the sword nearly verticle with both hands on the handle.... It could just be me tho.... all the same, Templars still deal more damage than anyone else
Post Tue Apr 30, 2002 4:09 pm
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HubaHuba
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hmm if you count immortals without the fab four SC has those Guru´s, not sure witch but atleast the one at the Temple with all those novice´s and the one at the gate of the SC are immortal against UZIEL sword.
Post Tue Apr 30, 2002 5:40 pm
 
Nazgul
Head Merchant
Head Merchant




Joined: 02 May 2002
Posts: 56
   

Your right, the normal templars only have 1 point in 2h swords.

Even so, without the templars from the sleepers temple, the SC would win. The normal Templars from the SC are the strongest out of all the guards. They have the Rusty 2 handers, while the Guards and Mercs only have like 30 dmg swords and maces. plus, the Templars and Gurus could put to sleep all their enemies and kill them in their sleep.

SC rules, hands down.
Post Thu May 02, 2002 5:37 am
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Airk
Commander*Warrior*Rogue
Commander*Warrior*Rogue




Joined: 05 Mar 2002
Posts: 930
   

quote:
Dont forget Gorn took part in the old mine provisions mugging behind Lee's back. Hes a double agent, like the rest of the Fabulous Four.


Now wait, he took part in a mugging of the Old Camp Guards. That doesn't mean he's against the New Camp. Just because he go's behind Lee's back doesn't mean he won't stand up for the New Camp. He helped kill the Guards in the Free mine. I think each member of the Fab Four has loyalties to thier respected camps. With the exception of Diego only after the Old Camp raided the free mine. He was probably up to his neck in trouble to begin with, Which is why he decided to leave.

As for Who's Camp is Strongest, it's the New Camp!

Lets look at the lower classes of each camp:
The Rogues are far superior to Shadows and Novices. The Rogues take part in raiding Gomez's convoys escorted by Guards. If Rogues are beating up Guards, then the Old Camp is not very strong. Rogues also have the better armor and weapons. They Carry stronger one handed weapons than the Novices and Shadows and they carry long bows! Novices don't carry any bows and shadows mostly carry short bows.

Now lets look at the Upper Class of each Camp:
Between The Mercenaries, Templers and Guards... I give the edge to the Templers only because they have greater numbers than the Mercs. But one on one, a strong Merc against a strong guard against a strong Templer, like Okyl vs Thorus vs Gor Na Toth or Torlof vs Raven vs Gor Na Drak, with the execption of Thorus The Mercs have the Strongest weapons and Armor.
Mercs with heavy armor and thier big ass axes can take any Guard or Templer with thier heavy armor and light one or two handed swords.

The Guards have the greatest population (88) and greatest amount of warriors (21).
The Templers have the second largest amount (60) but the fewest warriors (8).
The Merc consist of only (41) people, (10) of which are warriors.

Even though The Guards have more the double the popualtion of the Mercs and far out number the Templers they are not strong as individuals. Templers are the strongest. The greatest advantage of the Mercs is thier variety of weapons and stronger armor.

Now lets look at the Camps:
The Sect Camp is most vulnerable for an attack. The New Camp is well defended but not as strong as the Old Camp.

If War Broke out and each camp was pitted against the other two, The Mercenaries would have the greatest advantage.
The Old Camp would close thier gates preventing anyone from getting inside but outside they would be the weakest. The Rogues have proved they can handle Guards in the forrest.
The only way for Templers to be effective is traveling in large groups, but that would leave thier camp vulnerable for attack. Mercs could use thier long bows to thier advantge and rain arrows on the camp from the hill and cliff. At this range magic would be ineffective. The Gurus, Templers and novices would have to fight at close range to be effective.
I doubt that the Magicians would take part in a fight, however the Gurus probably would. But even that would not prevent a massive loss in population when the Guards, Shadows, Mercs and Rogues attack.

In a War the Sect would be the first to go. Even though the Templers are the great fighters, they would not be able to hold off against a massive attack by both Camps where as the Old Camp and New Camp could for sure.

Which leaves us with the Old Camp and New Camp. I don't know about you but I never found a path that is accesible from the outside that leads to the Free mine. So the only way into the New Camp is through the lake bypassing the first gate, but then there is the second gate with a watch tower that would keep enemies at bay allowing again for the New Camp to use thier bows to thier advantage.

Ultimately it would end up Rogues and Bandits pillaging anything in site, waiting to attack the Old Camp hidding behind thier gates and the Mecenaries dominating the Colony with Lee as thier leader! It would only be a matter of time before the Diggers remaining in the Old Camp turned on Gomez and started a coup just as they did when the barrier was created, allowing the New Camp to RULE!

---The End---
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~AIRK~
~Member of the Lost Four~


Last edited by Airk on Thu May 02, 2002 6:50 pm; edited 1 time in total
Post Thu May 02, 2002 6:32 pm
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Jaz
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Joined: 20 Jan 2002
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Nice essay, Airk. But I'd still like to leave the Fab Four out of the story because they - according to the German pre-release Gothic comic book - joined the different camps only to serve their group's own end and keep an eye on what was going on in each camp. So they, IMO, don't count.
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Post Thu May 02, 2002 6:35 pm
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Airk
Commander*Warrior*Rogue
Commander*Warrior*Rogue




Joined: 05 Mar 2002
Posts: 930
   

Well then the Four of them will be huddled together in the middle of the Battle just as they are on the cover.

But Common! Gorn killed Guards before so there's nothing stoping him from doing it again. Lester is a Wacko and would probably go his own way. As for Milten and Diego, they were banned from thier camp and probably hold a grudge against Gomez. If War broke out I would be surprised if they sided with the New Camp. And I wouldn't be surprised if no one ever heard from Lester again.

You can't keep the Four out of it. You just can't.
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Post Thu May 02, 2002 6:59 pm
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Jaz
Late Night Spook
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Joined: 20 Jan 2002
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Oh yes I can. They were supposed to be player characters, anyway .
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Post Thu May 02, 2002 7:02 pm
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Airk
Commander*Warrior*Rogue
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Joined: 05 Mar 2002
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Sustained!

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~AIRK~
~Member of the Lost Four~
Post Thu May 02, 2002 7:21 pm
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Baalcipher
Humanoid Typhoon
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Joined: 30 Dec 2001
Posts: 844
Location: Industrial Wasteland, USA
   

There is a flat mountain pas that connnects the snapper cliff to the elevated valley-shaped area leading to the free mine. The only problem is it probably required the guards to "stack" on top of each other to make it up there.



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Post Fri May 03, 2002 4:08 am
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HubaHuba
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without the fab four SC has still more imortals then other camps. Some of those Guru´s/baals cant be killed. NC only has 1 imortal, OC has some more but they are not loyal to the camp it self
Post Fri May 03, 2002 10:12 am
 
HubaHuba
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oh and for novice/rogue/shadow, they all runs as hard as they can when war comes Just like they run for me when i use my crosbow of war on them
Post Fri May 03, 2002 10:14 am
 
Moonslash
Celestial Guardian
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Joined: 04 May 2002
Posts: 1378
Location: California, USA
   

I say that the NC would be the strongest if the Magicians of Water could use Ice Block and Wave of Ice strategically. The enemies would just be frozen and could do nothing about it.
Post Sun May 05, 2002 1:58 am
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nitrolife
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I must say I've really enjoyed this thread........now you shall get the CORRECT answer

First you must compare the camps strategic layout, available forces, and overall abilities, assuming they are NOT the aggressor.

OC has descent defenses, but once breeched they become a death trap. If you don't believe me, go into the camp after the mine collapse and summon an Army of Darkness or 2 and watch......they are fish in a barrel. Also if you take out the upper guards, which is simple even as a lower lvl "Me", fish in a barrel once more. Their walls are a huge asset until breached, but look to modern warfare, which prefers mobility and using terrain. OC's forces,abilities, and organization then become irrelevant.

SC natural defenses are non-existent at best, a HUGE liablity at worst. The high ground is now, and always has been the key to military strategy. Even an awesomely trained, powerful force can't win if they are fish in a barrel(I hate to keep using that, but nothing else describes it better). Again the SC's forces,abilities, and organization then become irrelevant.

NC's natural defenses are by FAR the best under the barrier. They have three natural lines of defense, supported by high ground. Getting past the dam would be a task even modern generals would balk at, if they had to use the weapons available in the game. The NC has terrain that offers great mobility and places to fall back too, to reorganize, if a line of defense is breached. It was said earlier that they lacked organization, but I disagree. Go steal something from Lares and see how organized they are LOL. Their training,abilities, and weapons are near the top in all categories. Combine that with the terrain and it's NO contest.

The Gothic god has now spoken his vast wisdom to all you wannabe's. lol j/k
Post Sun May 05, 2002 6:57 am
 
Moonslash
Celestial Guardian
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Joined: 04 May 2002
Posts: 1378
Location: California, USA
   

quote:
NC's natural defenses are by FAR the best under the barrier. They have three natural lines of defense, supported by high ground. Getting past the dam would be a task even modern generals would balk at, if they had to use the weapons available in the game. The NC has terrain that offers great mobility and places to fall back too, to reorganize, if a line of defense is breached. It was said earlier that they lacked organization, but I disagree. Go steal something from Lares and see how organized they are LOL. Their training,abilities, and weapons are near the top in all categories. Combine that with the terrain and it's NO contest.


For the almighty New Camp!!!
Post Sun May 05, 2002 7:26 am
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LaBaN
Noble Knight
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Joined: 08 Mar 2002
Posts: 224
Location: Denmark
   

DISBELIEVING INFIDELS !!

there is more to life than strategies and other modern warfare nonsense. The power of the Sleeper runs through all members of the brotherhoods veins, and make them invulnerable !!

You underestimate the power of the sleepy side!

SLEEPER AWA..k.. .. zZZzZZzzzZ Z Zzz Z z Z z Z Z z ZZz ZZ Z z Z Z Z
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Thou shallt not kill
Post Sun May 05, 2002 7:45 am
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