RPGDot Network    
   

 
 
Citizen Zero (Xbox)
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
A Fresh(What would you like to see added in Gothic 2)Thread
  View previous topic :: View next topic
RPGDot Forums > Gothic - General

Author Thread
Feld
Guest






A Fresh(What would you like to see added in Gothic 2)Thread
   

The game is damn near one of the best RPG's i have ever played... I did notice the fact that all three Camps did have some tensions, but never really acted upon them. I move that, when you join a certain camp, all other camps members become your enemies, unless of course your camp is allied with that camp. I would have liked to have seen more battling between the camps (like large scale wars, where a raid ACTUALLY does physically take place) the outcome of a more larger battle might decide the fate of a camp (of course a battle of this importance would be scripted). Just a few thoughts. Questions and CONSTRUCTIVE criticism are welcome.
Post Thu May 02, 2002 11:52 pm
 
Moonslash
Guest






   

If characters besides the hero could go around the place and do thier own quests, that would be great. In Gothic 1, the hero is the only one who is actually doing things for the Ore Barons when he has joined the OC. If other shadows/guards could be sent to do other missions from the Ore Barons, the game would be much more fun to play.
Post Sat May 04, 2002 1:28 am
 
Guest







   

i want baby kittens!
Post Sat May 04, 2002 1:39 am
 
BaDMeAT
Guest






   

The only thing i missed in gothic 1 was multiplayer that i hope will be included in gothic 2
Post Sat May 04, 2002 3:34 am
 
Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

No multiplayer in Gothic 2. 100% sure.
Post Tue May 07, 2002 4:24 am
 View user's profile
Baalcipher
Humanoid Typhoon
Humanoid Typhoon




Joined: 30 Dec 2001
Posts: 844
Location: Industrial Wasteland, USA
   

How about strength requrements to wield armor, or speed handicaps, or enhancements to make ARMOR more interesting in the game.

An opportunity to rob the noblemen.

Thats all I can think of now.
_________________
Post Tue May 07, 2002 4:38 am
 View user's profile
Nazgul
Head Merchant
Head Merchant




Joined: 02 May 2002
Posts: 56
   

But you can rob people.. Use the pickpocketing skill. Although its rather useless. Just beat the guy down and take all his stuff.
_________________
=Member of the OneManGuild=
Post Tue May 07, 2002 4:41 am
 View user's profile
HeWhoHasNoName
Lord of Sorrows
Lord of Sorrows




Joined: 25 Apr 2002
Posts: 1500
Location: The Land of Kangeroos
   

Multiplayer will make the game a lot more complicated. Lets keep it simple.
Some people don't have a cable modem
_________________
=Moderator of The RPGDot Shadows=
=Member of The Nonflamers' Guild=
=Member of The Sixth House=
=Member of The Sports Fan Club=
Post Tue May 07, 2002 6:56 am
 View user's profile
Yog Sothoth
The All in One
The All in One




Joined: 01 May 2002
Posts: 1086
Location: Between Space and Time
   

Multyplayer doesn't fit with the Gothic structure of the game...
Multyplayer can be done in 2 ways:
1. Cooperative mode: you play with other players all togheter, with the same quest and the same saved-games, fighting as a group. And when you reach the end of the story, bye bye to all

2. Free mode: like UO or Everquest. All players are online when they want and do what they want. No storyline! Virtually never ending! NO GOTHIC!!!

TO PIRAHNA BYTES: Please don't do a Gothic 2 like UO or Everquest!!!!!!!!!
Post Tue May 07, 2002 7:40 am
 View user's profile
HeWhoHasNoName
Lord of Sorrows
Lord of Sorrows




Joined: 25 Apr 2002
Posts: 1500
Location: The Land of Kangeroos
   

It would be cool if Gothic was like everquest but that would make the game a lot harder to make. Everything being random. Then there would have to be PVP options. And they might even charge you to play each month so I'm happy with Gothic 2 being sp only.
Btw drop by in the roleplaying forum to see my new RPG.
_________________
=Moderator of The RPGDot Shadows=
=Member of The Nonflamers' Guild=
=Member of The Sixth House=
=Member of The Sports Fan Club=
Post Tue May 07, 2002 7:46 am
 View user's profile
Yog Sothoth
The All in One
The All in One




Joined: 01 May 2002
Posts: 1086
Location: Between Space and Time
   

I think i'm in love with this game for the immersive storyline AND for the live world in which you are. Mixing it with EQ can't be done... it would ruin the game (it's just my opinion)
Post Tue May 07, 2002 8:06 am
 View user's profile
Guest







   

1.I would like to see the King's men fighting the Orcs(there is a war after all).
2.Faster means of transport and 10x larger world
3.Magic weapons and armor made from Ore.
4. Much more spells, weapons and armor.
5.More skills like 7 circle of magic, 3-lvl two handed and even weapon- and armor-making.
6.More monsters.
7.NO MULTIPLAYER!
8.A forum like this one .
9.More camps/guilds.
10.Mud .
11.You are cursed for banishing the Sleeper by an evil god and you must regain your skills(you start as weak as at the beginning of Gothic I).
12.I would like to see this game in the stores as soon as possible!
Post Fri May 10, 2002 10:04 pm
 
Moonslash
Celestial Guardian
Celestial Guardian




Joined: 04 May 2002
Posts: 1378
Location: California, USA
   

If the NPCs do not say the same thing over and over again, that wouldl be nice.
_________________
=Farseer=

Things are neither completely bright nor dark.

Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate?
Post Sat May 11, 2002 12:57 am
 View user's profile



All times are GMT.
The time now is Sat Apr 20, 2019 2:02 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.