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John373
Keeper of the Gates
Joined: 04 Jul 2002
Posts: 117
Location: Retardid Los Angeles, CA |
...I know it's hard to comment on my last remark -- but I must say that it's not always up to me to decide where and how I shall fight the enemy. This isn't American Civil warfare here. Forget the old style of rules of engagement, shall we??!! Quite often the enemy in Wizardry8 appears suddenly on the map like Sioux Indians -- notice that sudden mysterious, brief pause? -- then WHAM!, you've got two regiments closing in on your flanks. Before you can huddle into the nearest dune, they're already on top of you, cutting off all your passages to safety, and now you're reasonably surrounded, wishing you had eight team members instead of six!
Now I know it's best to stick to the corners at all times like a roach, but even an insect needs to venture out into the prairie to live a little more. But then again...I'm not arguing with anyone's comments here. I think you're all right and you're all beautiful. I just know that's why Wizardry8 had difficulty level adjustments -- to appeal to everyone's nature. Damn, I'm missing them even more!!! _________________ Dame it! Hold still so I can target you! |
Fri Oct 04, 2002 3:51 am |
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otter
One of Us
Joined: 28 Jun 2002
Posts: 1337
Location: Portland, OR |
Just one char with high Senses helps a lot with spotting mobs farther away, even camoflaged ones. X-Ray is another handy thing, but sometimes you don't have Wizardry or a Gadgeteer. Rangers are good at spotting things, that includes mobs. I noticed that i don't get surprized or surrounded very often at all if i have one of those 3 things. _________________ If thousand-year-old family traditions are so important to you, why do you have indoor plumbing and electricity in your family's house? |
Fri Oct 04, 2002 5:47 pm |
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shai_aus
Village Leader
Joined: 18 Aug 2002
Posts: 97
Location: Australia |
Large advantages come from being able to see the enemy before they are able to see you, at least in the early game. If you see a group of enemies that are too far away to soot with arrows, initiate combat anyway. This gives you a few rounds to cast defensive spells, buff people up with Superman and Haste, and wear down the enemy party with long range Fireball and Iceball spells. If you don't have the Wizardry spellbook, just train someone in the Throwing and Sling skill, and give them lots of Cherry Bombs. By the time the enemy gets close enough to attack you, you will be more than ready. |
Sun Oct 06, 2002 6:54 am |
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Danicek
The Old One
Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic |
quote: Originally posted by shai_aus
Large advantages come from being able to see the enemy before they are able to see you, at least in the early game.
And there is spell called X-Ray that will reveal all enemies in large area to you. |
Sun Oct 06, 2002 3:37 pm |
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shai_aus
Village Leader
Joined: 18 Aug 2002
Posts: 97
Location: Australia |
quote:
And there is spell called X-Ray that will reveal all enemies in large area to you.
Otter already mentioned that, so I didn't want to repeat it. X-Ray is one of the game's most useful spells, even if you have a ranger with high Scouting. Why? If you have an X-Ray on and go to the map screen, it reveals the location of ALL monsters IN THE WHOLE AREA. Items too. That is, if you're standing at the Arnika entrance on the Arnika-Trynton road and put on an X-Ray, you'll be able to look at your map and see monsters that are standing at the entrance to Trynton, for example. Very useful, especially if you want to avoid battles. |
Mon Oct 07, 2002 1:15 pm |
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Danicek
The Old One
Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic |
quote: Originally posted by shai_aus
Otter already mentioned that.
Sorry, I probably missed it. |
Mon Oct 07, 2002 4:21 pm |
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John373
Keeper of the Gates
Joined: 04 Jul 2002
Posts: 117
Location: Retardid Los Angeles, CA |
Opps! Looks like my last comment here in this section got out of place from the last topic. _________________ Dame it! Hold still so I can target you! |
Mon Oct 07, 2002 6:27 pm |
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John373
Keeper of the Gates
Joined: 04 Jul 2002
Posts: 117
Location: Retardid Los Angeles, CA |
Thanks for the suggestions, my friends. But even though I use the X-ray spell constantly -- and that's how I know I'm surrounded before it happens -- there's not always a whole lot I can do about it. But, hey...I'm not complaining here. That's why there's a difficulty setting and, more importantly, a save-game setting at any place and anytime. And that's what makes games such as Wizardry8 so great: turning back the clock and trying again. That's more than what I can say for real life, eh? _________________ Dame it! Hold still so I can target you! |
Wed Oct 09, 2002 11:11 am |
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Michael C
Black Dragon
Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark |
quote: Originally posted by John373
Thanks for the suggestions, my friends. But even though I use the X-ray spell constantly -- and that's how I know I'm surrounded before it happens -- there's not always a whole lot I can do about it. But, hey...I'm not complaining here. That's why there's a difficulty setting and, more importantly, a save-game setting at any place and anytime. And that's what makes games such as Wizardry8 so great: turning back the clock and trying again. That's more than what I can say for real life, eh?
I hope you are aware of the "running" possibility for your party. Your party can outrun all enemies, if you are handy with your party-direction keys at the same time. Running is however costly on your party's stamina, but you should have enough stamina to escape from any monster group. I't's "very" easy to travel around in the open areas with x-ray spell or other scouting abilities, and avoid any battle, just alone by running! _________________ Moderator on RPGdot.com Forum.
Member of the Nonflamers guild.
Member of the Sport fan club. |
Wed Oct 09, 2002 12:29 pm |
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Michael C
Black Dragon
Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark |
I tried a 2 character party on "hard" difficulty level. A fighter and a Mage! They finished the game at level 38 and 36!
Normally on "normal" difficulty level the party needs around level 15-16 before the melee fighters really starts hitting hard almost everytime, and spellcasters really starts making damage to all monsters and break through theri magical resistances, but at "hard" level your party needs level around 24-26 before they start getting effective, as monsters magical resistance, and melee abilities are much higher!
At "Easy", "Normal" level the spellcasters are getting really killing machines in the endgame, but in "Hard" level the monsters are very magical resistant, and physical damage is better!
Ex. My level 24 mage cast asphyxation (instant death spell on all monsters in sight) with power level 7 in a "hard" difficulty game against 15 rapax's, and I was lucky if it killed at least 1 rapax. On "Easy" level I would have killed at least half of them with a level 24 mage, and in "normal" difficulty not much less. My fighter however, did get his known high hit-rate around level 24 in "hard" difficulty.
If one ain't pleased with many and long battles, then I can't recommend 2 character parties. Especially in the beginning battles take forever, as only 2 characters needs to kill 20 bugs takes a lot of battle-rounds! You must learn to use potions, bombs and other items suitable for combat to survive. Also in the beginning a lot of reloads are necessary, as 2 paralysed characters die very fast! But much later than usual, you little party starts getting the upperhand in battle, thanks to their very very fast level up. It's funny to play with 2 powerhouses, but it's harda.. in the beginning, and very easy just yo give up on. I even tried with only 1 character, but if he was struck by an bad ailment, I could as well reload before they finished him of anyway! _________________ Moderator on RPGdot.com Forum.
Member of the Nonflamers guild.
Member of the Sport fan club. |
Wed Oct 09, 2002 12:56 pm |
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Danicek
The Old One
Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic |
quote: Originally posted by Michael C
I't's "very" easy to travel around in the open areas with x-ray spell or other scouting abilities, and avoid any battle, just alone by running!
Yes, I traveled many times trought whole world of Wizardry with very few fights, but still there are monsters that is very hard to avoid (they are fast or fight with them begin when they are far from your). And of course there are coridors and areas where is very difficult to avoid fights. |
Wed Oct 09, 2002 6:11 pm |
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Bilbo
High Emperor
Joined: 12 Mar 2002
Posts: 1620
Location: New York |
quote: Originally posted by Michael C
quote: Originally posted by John373
Thanks for the suggestions, my friends. But even though I use the X-ray spell constantly -- and that's how I know I'm surrounded before it happens -- there's not always a whole lot I can do about it. But, hey...I'm not complaining here. That's why there's a difficulty setting and, more importantly, a save-game setting at any place and anytime. And that's what makes games such as Wizardry8 so great: turning back the clock and trying again. That's more than what I can say for real life, eh?
I hope you are aware of the "running" possibility for your party. Your party can outrun all enemies, if you are handy with your party-direction keys at the same time. Running is however costly on your party's stamina, but you should have enough stamina to escape from any monster group. I't's "very" easy to travel around in the open areas with x-ray spell or other scouting abilities, and avoid any battle, just alone by running!
Clarification: You can outrun any monster - eventually. Monsters like juggernauts are fast, and will actually outrun you and inflict damage as you try to run away. With any monster, after you flee for the third or fourth time, they will break off pursuit though. _________________ The world itself shifts and changes and fades to mist like the strings of a minstrel's harp, and mayhap the dreams we forge are more enduring than the works of kings and gods.-Robert E. Howard
=Member of the RPGDot Shadows, The Nonflamers' Guild, and The Alliance of Middle Earth= |
Thu Oct 10, 2002 1:19 am |
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Michael C
Black Dragon
Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark |
quote: Originally posted by Bilbo
quote: Originally posted by Michael C
quote: Originally posted by John373
Thanks for the suggestions, my friends. But even though I use the X-ray spell constantly -- and that's how I know I'm surrounded before it happens -- there's not always a whole lot I can do about it. But, hey...I'm not complaining here. That's why there's a difficulty setting and, more importantly, a save-game setting at any place and anytime. And that's what makes games such as Wizardry8 so great: turning back the clock and trying again. That's more than what I can say for real life, eh?
I hope you are aware of the "running" possibility for your party. Your party can outrun all enemies, if you are handy with your party-direction keys at the same time. Running is however costly on your party's stamina, but you should have enough stamina to escape from any monster group. I't's "very" easy to travel around in the open areas with x-ray spell or other scouting abilities, and avoid any battle, just alone by running!
Clarification: You can outrun any monster - eventually. Monsters like juggernauts are fast, and will actually outrun you and inflict damage as you try to run away. With any monster, after you flee for the third or fourth time, they will break off pursuit though.
Ahh, Bilbo you talk about running away during combat, I talk about running away before engaging in combat to avoid combat completely.
But regarding running away during combat, You are right, it's not always possible, or at least not very easy. _________________ Moderator on RPGdot.com Forum.
Member of the Nonflamers guild.
Member of the Sport fan club. |
Thu Oct 10, 2002 8:52 am |
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Michael C
Black Dragon
Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark |
quote: Originally posted by Danicek
quote: Originally posted by Michael C
I't's "very" easy to travel around in the open areas with x-ray spell or other scouting abilities, and avoid any battle, just alone by running!
Yes, I traveled many times trought whole world of Wizardry with very few fights, but still there are monsters that is very hard to avoid (they are fast or fight with them begin when they are far from your). And of course there are coridors and areas where is very difficult to avoid fights.
Yep, in smaller corridors it's more difficult, but monsters don't stand around they wander, and actually you can lure them after you, if you keep them on the edge of your radar range. So you can lure them out and eventually run around them, or just wait for them to wander of.
Regarding the fastest monsters, you need to cut as many corners as possible while running away, as it seems to slow them down considerable if they can't see you directly. _________________ Moderator on RPGdot.com Forum.
Member of the Nonflamers guild.
Member of the Sport fan club. |
Thu Oct 10, 2002 8:58 am |
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John373
Keeper of the Gates
Joined: 04 Jul 2002
Posts: 117
Location: Retardid Los Angeles, CA |
I can't tell you how many time in Ascension Peak I was cornered with monsters appearing out of no where -- and I mean on my radar. Sure, in the great outdoors, running away can work, but in places that resemble a street alley -- and there are many in Wizardry8 -- it's all too easy to get blocked in. With X-ray, you may know where the monsters are, but sometimes it seems they know where you are anyway. _________________ Dame it! Hold still so I can target you! |
Mon Oct 14, 2002 2:45 am |
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